' Wrote:It's not the previous listing we take into consideration, it is the current one. Reds fields are meant to become so severely restricted that players will police themselves, and not force admins to have to bastille every "U rus)))" Titan with buckshots and an inferno. When they learn you can't fight in that it should quickly diminish the will to play with such combinations.
Whites are still being tweaked. The chart itself is still being tweaked. Just don't expect factions that are shooting eachother to get a white field on the chart. Still on the todo list is the generic IDs, to allow them to identify themselves by IFF - so that an Outcast IFF'd merc would be able to use Outcast guns freely, but an Freelancer IFF'd merc (or no IFFd one) would get the standard nerf.
Well so far I like all the nerfs i have seen except the Recruit ID nerf. That makes no sense as you are supose to Use Recruit ID to rep. Admittedly it is small. Tried a GC ship/GC guns Recruit ID, and got 87%.
As for Mercs/freelancers/pirates? I freaking love the harsh nerfs. Getting real tired of them in NY with Outcast/rogue/corsair/molly/hacker or what not guns saying they are good guys, and support Lawfuls.
IMO you want a generic ID then you should have to use the Generic guns/ships. You want outcast/rogue whatever guns/ships? Use outcast/rogue whatever ID.