Rommie, seriously. The community needs you to make more ships. You clearly have the skills.
Please?
Maybe I will. :D
' Wrote:Practical question. The Rheinland engines are huge expanding clouds, typically for -round- exhaust ports. Where are the engine exhausts on this model? I do not see them...
Jens explained that, but I feel I must say that I have experimented with round exhausts, and they did not fit with the general theme of the model.
And since this is supposed to be a rather older model, I figured I could try something that might of been experimented by Rheinland unlawfuls earlier.
' Wrote:Does it have a functional wireframe, hitbox and at least 2-3 LODs?
Does it use standard rhienland textures or are they custom textures? (Standard FL textures are preferred
Wireframe-Never attempted to work with Wireframes. Not yet. You're talking about that little model that shows up in the lower left of the screen when you target an object, right?
Hitbox-Not yet. I can make hitboxes, though I don't know if they'll be Aet standard.
Lod's-Never worked with those, again, but most of the textures I used are genuine Freelancer ones.(Except for a big one that Blodo gave me, so you can blame him if it doesn't have LOD's. Which I think it doesn't) :laugh:
Standard FL textures.
I decided to wait to see the community feedback before getting to Wireframe/Hitbox/Hardpoint it.
About hardpoints, I tried to make it keep the same locations for the turrets, so that keeping the current arcs would make sense, and so that re-balancing wouldn't be needed.