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NPC changes in Discovery Mod

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NPC changes in Discovery Mod
Offline Nanook
01-04-2008, 04:59 AM,
#4
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Posts: 8
Threads: 0
Joined: Feb 2007

Well, if you look at some of the Liberty ships in the Nomad zones, they have equipment that is too high of a level for their ships (I forgot what the fighters were, but they weren't the highest level versions).

It's better this way, though, since I remember that when I tried using my Rheinland Cruiser against Nomads in February last year, I felt safe. Very safe, except for battleship encounters.

Similarly, has anyone noticed that AI ships seem to have a lot of nanobots and shield batteries? It just seems like enemies will RARELY have less than a quarter of hull health if they're given time. However, it might be me.

(No, this isn't complaining. I'm asking if I'm just crazy.)
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Messages In This Thread
NPC changes in Discovery Mod - by Laowai - 01-03-2008, 10:52 AM
NPC changes in Discovery Mod - by Jinx - 01-03-2008, 11:23 AM
NPC changes in Discovery Mod - by X-Lancer - 01-04-2008, 04:52 AM
NPC changes in Discovery Mod - by Nanook - 01-04-2008, 04:59 AM
NPC changes in Discovery Mod - by Marburg - 01-04-2008, 05:19 AM
NPC changes in Discovery Mod - by SimonBlack - 01-04-2008, 06:58 AM
NPC changes in Discovery Mod - by downding - 01-04-2008, 11:51 PM
NPC changes in Discovery Mod - by Qunitinius~Verginix - 01-06-2008, 08:50 AM
NPC changes in Discovery Mod - by Envomni - 01-07-2008, 05:26 AM
NPC changes in Discovery Mod - by Lightman - 01-07-2008, 01:34 PM
NPC changes in Discovery Mod - by Mojo76 - 01-07-2008, 09:07 PM
NPC changes in Discovery Mod - by Envomni - 01-10-2008, 04:42 AM

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