depends starbutt - flying a straight line to line up the enemy makes it indeed easier to hit them ( but for the capship - not much, cause even if your curser is on the autoaim cross, you ll miss ) - - at least your fightercover can hit easier then.
but - when you re fighting bombers - you ll take more hits from them when you are thrusting in a straigh line - the bomber can much easier dodge your shots while it takes less to aim at your cap. - against a bomber ( that means 1 bomber vs. 1 cap.... it is really better for the cap to be immobile and turret viewed, cause the bomber must perform more complicated manouvers in order to hit / dodge you then - it also depends on the capship you re flying - a cruiser might really use cruise at 130 - but a battleship without cruise and only thruster 90 ... not really sure about that one.
anyway - fighters are too strong, when you direclty compare them to the capships - but bringing them into a "roleplay" line would render them useless. the balance is more or less OK now - even if its frustrating for a capship to hit a fighter - but hey, some encourage capship nerfing so they are not "whored". so all in all, capital ships ( the bigger they are the more useless they become ) are not the "checkmate" move. not even in a teamfight, imo.
no real way to fix it though - it would take a whole rebalancing of all weaponsystems ( that means, ships + weapons + shields ) to work out a real new balance.
anyway - it was about fighter vs. fighter balance - and not fighter vs. capship