- A little overdone with lasers - they are too badass now so all weapons slower then 5.33 are now not really great, especially that touches slow 2.0s, slow 4.0s - they are loosing badly to lasers.
Some 8.33's are fine, some are too far up. I agree. But not on the part that they outgun 2.00's. Since they already had a big head start when it comes to damage than any other fighter weapon.
- Werewolf is op, greyhound is op. Used to fly both in 4.85, yes, they were np for me and also yes, they'v deserved some buff amongst with lasers but it was clearly overdone.
It's not the ships that are overpowered, but it's the Samuels used on them in my opinion. Werewolf is a good Super heavy fighter. Which is the first now in Discovery. So adept your fighting plans.
- All independent Ided folks are now kinda screwed, maybe it will be good to change the nerf ratio for freelancers\mercs\inditraders\indiminers\indipirates to make them a little bit better, now they are thrown to use generic things with generic guns or codes.
Joining a group should have advantages. Working alone has often disadvantages. I approve of the independents to be nerfed down as they are now. (Yes half of my stuff is Freelancer/merc/pirate/etc.)
- Buckshots are still crap.
I still use them on my hunter. They are okay not epically good, neither really bad.
- Hammerhead need it's armor to be buffed, it's not small and 7900 is too low, from my pov, any HF with AU8 mounted and with full armor must be able to survive MR or nuke.
It should have a small armor buff yes. However a 7000 armor vessel can survive a nuke. Even though it barely makes it.
- Solaris are useless
suggest a improvement point?
- CM are not working effectively on BS missiles (Any time i tried they have failed)
I experienced no issues with CM not working against Battleship missiles. All worked perfectly fine as they did on .85
- Flaks are bugging down all torps\missiles
That's the point if I recall correctly.
- Two points above messes up the idea to make BS missiles to be anti capital weapon - now fighter is not able to throw them down effectively from his tail with CMs but they still fails a big way against a BS with single Flak. From my POV flak must be able to blow them up not to bug their tracking.
If you target a missile it's possible to CD these. And as I said, I had no experience with cm's failing.
- Glady is actually a VHF, so have to go in that category with armor buff, it's too huge and slow for HF despite it's sweet loadout, actually i didn't saw any gladiators for months, that tells something.
Being able to have a mini razor and CD makes this a unique ship. It's fairly quick too. I don't see this ship needing a buff. In my honest opinion.
- Big gunboats are now useless a bit time, with stearing lights are dancing around them with no problems. So all imperators, bret gbs and so on are still up. (That point is questionable since I'm not a big fun of gunboats, so that may be different)
Imperator proved to be more than a match for several bombers. If you get the turret steering under control and are able to pin the enemy with your firepower. Give it some time to have people get their turret steering under control.
- Sabre is np, but again, it was nerfed not in the way it had to be nerfed.
What nerf:D
- Giving Rouges own Inferno is meh, i can't get why it was done. Inferno was always an OC toy and no one's else. That was making sense, but now we are throwing infernos around like it's some regular MR.
And this is bad because?
- Prosecutor is huge for it's stats, kinda not fanny.
this makes me tired. All voices I heard from it, that is was a proper ship and added as it was submitted.
- Generally all factions with slow ships and slow guns are now screwed against factions with lasers in their disposal, huge ships are eating damage like a cake. But we are getting back to abovementioned problems.
Name me a faction with slow ships? If we talk about Corsairs. Well they have rather impressive heavy fighters. If we talk about Bretonia. Well their Templar has a lot more potential in combat than for what I see mostly on how it is used.
- Shieldbusters are now screwed. Along with the whole shield idea were people had to decide to sheld themselves from hull busters or from shieldbusters, now it's too damn easy and not surprising.
Even though stats are changed they have the same effect, this point is rather invalid if you ask me.