First of all - before we get started. I'm not taking into consideration the pilot's skills. I'm trying to talk not about myself because it's bad for balancing. Some people are bad some people are good, equipment must be balanced without taking it into account.
Some 8.33's are fine, some are too far up. I agree. But not on the part that they outgun 2.00's. Since they already had a big head start when it comes to damage than any other fighter weapon.
You need to remember that 2.0s are Class 10 guns, there is no class 8 guns which outguns class 9 guns - if there are any - that's a bug. But now they are giving pretty huge damage output and also hitting with 750 ms 8.33 is a way easier then with 2.0 600\650 ms. Both requires some skill and training, but with 750 it's till easier.
It's not the ships that are overpowered, but it's the Samuels used on them in my opinion. Werewolf is a good Super heavy fighter. Which is the first now in Discovery. So adept your fighting plans.
WW was a very good ship for rogues as it was in 4.85, was able to pirate alone, be on par with VHF in duel. But then you have to run from police. Now it's a vessel of destruction with all mighty sammaels and with own Inferno. Can't wait to see some WW soloing a cruiser.
Joining a group should have advantages. Working alone has often disadvantages. I approve of the independents to be nerfed down as they are now. (Yes half of my stuff is Freelancer/merc/pirate/etc.)
Difference is - any faction on discovery must have own pros and cons. Independent Pirate can be shot by local pirate groups and developing own diplomacy and fame with merc\pirate\fl takes some time and must be rewarded as well since it drives RP.
I still use them on my hunter. They are okay not epically good, neither really bad.
I use them as well, they are ok for me, but as i mentioned above, we can't talk about ourselves. Those got some really low damage output and having extra 50 speed do not justify them having 60 and more less damage output and being powerhungry.
It should have a small armor buff yes. However a 7000 armor vessel can survive a nuke. Even though it barely makes it.
Nuke makes less damage then MR, but HFs are usually almost as big as VHFs, so they must be able to survive the MR hit.
suggest a improvement point?
Solaris are crap and useless, what else to you need? They were np only after placing 9 of them on Osiris, now they are useless.
I experienced no issues with CM not working against Battleship missiles. All worked perfectly fine as they did on .85
I did, so if there is no bug in it then it's np.
That's the point if I recall correctly.
Flak must blow up the missile, not to big it's tracking.
If you target a missile it's possible to CD these. And as I said, I had no experience with cm's failing.
My experience is different, had 2x missiles after me dropped around 30 CMs with no effect, so had to just evade them with maneuvers.
Being able to have a mini razor and CD makes this a unique ship. It's fairly quick too. I don't see this ship needing a buff. In my honest opinion.
If you'r good in this ship dosen't means that anyone will be good in it. Sure, i can fly many ships with no issues and i don't really care. But this ship deserves a buff and that's not only mine opinion.
Imperator proved to be more than a match for several bombers. If you get the turret steering under control and are able to pin the enemy with your firepower. Give it some time to have people get their turret steering under control.
If you get the turret steer you can be match for bomber on any gb, the point is that on some ships even an idiot will be successful while on some ships you need to train really hard to be able to be on par with idiots.
What nerf:D
And that's the point. It was nerfed but I can't find any difference. That's not exactly a nerf 8|
And this is bad because?
If it's not bad why we don't make Civilian Inferno? Or Buff civilian debs to Tizonas? We do not do that coz those guns are exclusive toys of the factions. So the gun mountable on torp slot which deals alot of shield damage was an OC toy. Now it makes no sense. Where is my BHG inferno then?
this makes me tired. All voices I heard from it, that is was a proper ship and added as it was submitted.
You can't submit stats, you can submit a model. Model received stats which doesn't match with the it's params. Anyway, i fought prosec only once and he was just running that time so can't say. Anyway from pics presented it's clearly seen that it's really huge.
Name me a faction with slow ships? If we talk about Corsairs. Well they have rather impressive heavy fighters. If we talk about Bretonia. Well their Templar has a lot more potential in combat than for what I see mostly on how it is used.
Corsairs, that's the first that comes to the mind. Titan is slow, both their guns are 600 ms, Order and LSF got some slow ships as well, Nephil and Avenger, but those also have an extra choice in form of bastet or guardian and vnegince* rippers (or how's they are called) in guns. So you can take what fits you. For Corsairs there is a Titan and there are Salamakas - That's all. And since i'v left sails and corsairs generally i do really care of balance issues.
Even though stats are changed they have the same effect, this point is rather invalid if you ask me.
They do screwed, see the post above. It's easier to just mount full hull busters with different gun types and you'r done. Take the shield down is still ok but then you don't have 2 guns less for having a talk with the hull.