' Wrote:Designing is far more time-taking, since you have to ensure your construction does not have weak points that might be fatal. Multiple prototypes before even showing something "usable" to your client/commander.
Ship building... nano-technology is propably too expensive to utilize on giant scale like producing multiple ships, instead being used to patch small structural failures during combat. Fighters are likely to be manufactured like F-22, add advanced technology countered by complexity and fact it is an space ship, which like aircraft cannot simply fail. Capital ships - like we build naval ships but: EXTREME condition (space, there is no drydocks) and size of it. Parts certainly will be shipped from other factories to it's final assembly point which mostly cannot reproduce all big parts. Through I pressume The Ring complex propably is self-sustainable in ship-building (multiple orbital industrial complexes turned into one) if you get ressources there.
Well, about drydock - don't agree with you. If you're planning to make space battleships in the amounts higher then few, you definitely have the capability of creating a "drydock". It's not really that complicated, compared to the creation of BS.
EDIT: A drydock.And another one, with people (for size comparsion). Of course, it'll be few times bigger for BS production in space, also it'll require way more resources, at least double "hull" and few more things,, but nothing that special and complicated, compared to what you'll be building inside.