@Exile: balance is pretty good as it is now. Capships can't rape fighters, and fighters can take down capships only in numbers. Balance is not the issue, but playability is. Ideal would be to somehow enable fighters to deal with other fighters and bombers faster, but without changing holy balance. Increasing projectile speed seems the best way to achieve this.
Nerfing shields would only make fighters more defensive. Pilots would evade even more and shoot less, which would prolongue fights even more so.
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