' Wrote:btw, to make a noticable difference in lag performance of the server, we'd need to reduce the player limit to about 120-130.
[font=Comic Sans Ms]It'd be kinda neat to have a second server process with read-only access to our accounts for PeeVeePee-ing during these peak times but...really... gates, jump holes, tradelanes and base docking works, text isn't laggy, meaning we can get around the universe when the server is full and have a good time.
Yep, NPCs are nigh impossible to hit, and PvP is tough, but it's really quite an atmosphere to have this many players on at once. Plenty of interactions to be had in many systems, lots of chatting and general play going on, so danke Cannon, for raising the player limit and game wayyyy beyond what the engine's original capabilities.