daedalus,Aug 16 2005, 11:17 AM Wrote:Energy usage isn't the solution. There has to be a mechanism in place which totally prevents ships mounting weapons they shouldn't have, either as a Class / Type restriction or by not allowing cap-ship guns to be removed in the first place.
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Not allowing capital ship guns to be removed is not an option, as Igiss pretty much already said. Igiss instends to make battleship weapons use enough energy so that fighters can't use them. Not so that fighters could sorta use them with a bunch of nomads. Regular battleship weapons need to use 500-1000 energy per shot. Super weapons like forward guns should use oh 5000 energy per shot so that a fighter can't fire it period. That's not what you want obivously..... which is a slipperly slope to an unbalanced fighter mod. All I can say to that is been there done that already, /yawn.
Like I said, Igiss should make all these new turrets level 10. That would prevent fighters from using battleship missile turrets, all battleship turrets and not require any energy modifications. Then he can just put energy requirements on level 10 guns so that fighters could in theory equip them but would not because of the energy limitations.
I'm pretty much done with this mod, bye everyone. I had fun playing. Maybe I'll check in on things in 4-5 months.