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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Regarding the IDs

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Regarding the IDs
Offline FGDireito
01-21-2012, 01:18 PM,
#17
Member
Posts: 373
Threads: 15
Joined: Jan 2010


To start off I need to say that I really liked the idea of merging the Generic IDs
BUT I think that the way it was made it was too extreme, because some types of RP were killed with this careless merge
well my post here is just to show you how I think this merged should have been made:


Freelancer ID + FL Mercenary ID + FL Trader ID + FL Smuggler ID
Quote:Freelancer ID
Pilot carrying this ID is a Freelancer, who:

Can fulfill bounty contracts.

Can provide services for lawfull or unlawfull if paid to do so.

Can only fire on traders in self-defense or if the trader fires on or is bountied by the Freelancers's employer.

Cannot demand cargo or contraband unless specified in employer's bounty.

Cannot demand credits.

Can smuggle and escort smugglers, but may be engaged by lawful Police or Military when carrying illigal cargo.

Can trade and escort traders, but cannot use any transports with more than 3,500 cargo. (Except the Pirate Train)


Allowed ships: Fighters, Bombers, Freighters, Transports, Pirate Train, Gunboats

Researcher ID
Quote:Researcher ID
Pilot carrying this ID is a Researcher, who:

Is working for his actual IFF signal (having no IFF will be treated as Freelancer)

Can trade. Cannot escort traders.

Can legally trade: Artifacts, Cardamine, Gaian Wildlife, Human Organs, Liquid Cardamine and Synthetic Marijuana

Cannot participate in unlawful actions, this includes smuggle.

Can fire on other ships only in selfdefense.

Cannot use any transports with more than 2,000 cargo


Allowed ships: Fighters, Freighters, Transports, Gunboats, Corvo Cruiser

Slaver ID
Quote:Slaver ID
Pilot carrying this ID is a Slaver, who:

Can trade and escort traders. Can smuggle and escort smugglers.

Can only demand Pilots and Human Organs, from any ship, and attack them if they do not comply.

With the exception of the above this player can only fire on other ships in selfdefense, or in defense of a ship being escorted.

Cannot use any transports with more than 3,500 cargo, except the Pilgrim Liner

May be engaged by lawful factions, if caught smuggling or demanding Pilots and Human Organs from other ships.

Allowed ships: Fighters, Freighters, Transports, Pilgrim Liner


Also the Civilian ID (it is really the only protection of newcomers), and Vigilante ID should came back.
I would like to hear your thoughts about my sugestions, and please discuss.

[Image: CCA0PJZ.gif]

  Reply  


Messages In This Thread
Regarding the IDs - by kikatsu - 01-17-2012, 09:36 PM
Regarding the IDs - by Tunicle - 01-17-2012, 09:45 PM
Regarding the IDs - by Ursus - 01-17-2012, 09:56 PM
Regarding the IDs - by kikatsu - 01-18-2012, 03:50 AM
Regarding the IDs - by Syrus - 01-18-2012, 04:12 AM
Regarding the IDs - by Camtheman - 01-18-2012, 04:15 AM
Regarding the IDs - by Hone - 01-18-2012, 04:23 AM
Regarding the IDs - by ryoken - 01-18-2012, 05:02 AM
Regarding the IDs - by Hone - 01-19-2012, 09:26 AM
Regarding the IDs - by Bloody Reverb - 01-19-2012, 04:14 PM
Regarding the IDs - by Ursus - 01-19-2012, 05:55 PM
Regarding the IDs - by Bloody Reverb - 01-19-2012, 06:07 PM
Regarding the IDs - by Kaghuros - 01-19-2012, 08:23 PM
Regarding the IDs - by FGDireito - 01-19-2012, 08:28 PM
Regarding the IDs - by Hone - 01-19-2012, 09:26 PM
Regarding the IDs - by Tunicle - 01-19-2012, 09:49 PM
Regarding the IDs - by FGDireito - 01-21-2012, 01:18 PM

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