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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Enhancement for Smugglers

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Enhancement for Smugglers
Offline Coin
01-27-2012, 02:39 AM,
#11
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

' Wrote:I do not think it is possible to code something that could "fib" to another player's scanners.

But if you want to annoy the law more as a smuggler, buy 10-20 different commodities and then get your smuggled goods. The cops will have to scroll through a massive list and might miss the contraband by the time you get out of range.

having more than 100 unstackable items in your cargo hold corrupts your character file

as the commodities are stored alphabetically, theres little point buying 10-20 rp cargo stuffs, especially if you're transporting artifacts or cardamine. we need contraband beginning with the latter half of the alphabet

/summon cannon

new illegal commodities that show up at the bottom of the manifest, not the top please.



but in essence, you dont need a jammer, nor a antijammerscanner at all, unless you are attempting to power-smuggle. which is not the point.

i've been smuggling for ages, and its the best form of trading. buy artifacts on crete and sell on trafalgar: you have to dodge the hessians, mollies, lawfuls, bunters, outcasts... i've even been grassed up by traders.


the best trick is to get pie-ratty types to create a diversion for you when you get to the target system, while you quietly dock with your naughty cargo.

i always rolled with the snuggler id, cos it created RP situations that usually resulted in my death: lets face it, trading is deathly boring, and a nice spot of 'needing to respawn' wakes you up nicely.

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Messages In This Thread
Enhancement for Smugglers - by Dr.Centura - 01-26-2012, 03:44 PM
Enhancement for Smugglers - by Anonymous User - 01-26-2012, 03:53 PM
Enhancement for Smugglers - by kikatsu - 01-26-2012, 03:56 PM
Enhancement for Smugglers - by Dr.Centura - 01-26-2012, 03:57 PM
Enhancement for Smugglers - by Tibbles - 01-26-2012, 04:46 PM
Enhancement for Smugglers - by escopton - 01-26-2012, 04:51 PM
Enhancement for Smugglers - by Dr.Centura - 01-26-2012, 09:47 PM
Enhancement for Smugglers - by 11of10 - 01-26-2012, 09:52 PM
Enhancement for Smugglers - by Dr.Centura - 01-26-2012, 10:07 PM
Enhancement for Smugglers - by Dr.Centura - 01-26-2012, 11:57 PM
Enhancement for Smugglers - by Coin - 01-27-2012, 02:39 AM
Enhancement for Smugglers - by Hone - 01-27-2012, 03:10 AM
Enhancement for Smugglers - by Dr.Centura - 01-27-2012, 06:31 AM
Enhancement for Smugglers - by AeternusDoleo - 01-27-2012, 07:47 AM
Enhancement for Smugglers - by Dr.Centura - 01-27-2012, 12:34 PM
Enhancement for Smugglers - by rwx - 01-27-2012, 01:17 PM
Enhancement for Smugglers - by Zynth - 01-27-2012, 01:45 PM

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