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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Time to Bid Disco Farewell

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Time to Bid Disco Farewell
Offline NonSequitor
01-07-2008, 09:11 PM,
#1
Member
Posts: 911
Threads: 116
Joined: Dec 2007

I had high hopes for this mod and server. The RP element is truly this place's strongpoint. I enjoyed it alot.

One of my first encounters was in Omega-41. I had just undocked from the Zoner base, when a Corsair gunboat intercepted me. I figured I'd try to flee, since he had the gunboat and I had the Hammerhead with level 8 guns (Veangence). He eventually dropped me out of cruise and spanked my sorry behind. Well, I thought, that was inevatible. Outgunned and outclassed, but I didn't get discouraged. I nearly had enough saved up for the Manta. I could slap some buckshots and adv. debbies on that bad boy and then maybe I could at least drop the next gunboats shields...

Well, today I was Sigma-13 just tooling around in my Manta, when I heard an Outcast belittle some other pilots. I caught up to him to scope out the situation. He was flying a gunboat. I opened fire with the full suite of weps: adv. debs, buckshots and veangences. I think I managed to drop his shields a milimeter or two before he started to run some tests on the hull integrity of my new ship with his flak turrets. I got away that time, so the story didn't end on such a grim note.

I haven't flown months or even weeks on this server, but I have play alot of FL during the last 4 years. I've been a few servers, none of which are perfect. Each has its own strengths and weaknesses. Even with a lack of experience here, I nonetheless have come to the conclusion that this server favors cap ships at the expense of the fighters.

I didn't come here for the capital ships. I understand that many pilots like them for various reasons; all power to em. I like having them around. They do inspire a certain amount of awe. But personally, I'd rather eat a handful of thumbtacks than pilot most capital ships. Just not my idea of a good time. I prefer VHFs.

It would seem to me, that a VHF equipped with lvl 9 or 10 guns should at least drop a gunships shields with reasonable effort, i.e. 10-15 successful passes. Why does a gunship shield have a 7-digit number? Or was it an 8-digit? With all that banking and twisting and shooting and yelling, I has some difficulty reading my scanner.

When I noticed that the buckshot's damage output was reduced, I admit that I was dissappointed. Why on earth did this gun and many others get altered this way? The energy drain seems to be increased as well, at least on the buckshot. I'm not sure, but it definitely seems that way. And the adv. debilitator really got nerfed: 506 pts of shield damage. In the Vanilla version the gun inflicts 806 pts of shield damage. Kinda makes this pilot grumpy. The energy drain still seems to be the same though, ironically enough.

Some pilots are having some issues coping with the new npcs. Maybe it might help it the weps were restored to their previous "glory". More boom for the boomsticks. I don't have a problem with the nomad weps being toned done. If they weren't, everyone and their Uncle Rupert would be using them. So much for rp.

Anyway, I have a hard time enjoy this mod in its present form, which is real pity. The ships seem to be well designed and the new storyline is intriguing.

So, I will return to my old server and attempt to develop rp there. Good luck everyone and thanks for the fish.

End of transmission.



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Messages In This Thread
Time to Bid Disco Farewell - by NonSequitor - 01-07-2008, 09:11 PM
Time to Bid Disco Farewell - by BULLDOGNK - 01-07-2008, 09:16 PM
Time to Bid Disco Farewell - by frozen - 01-07-2008, 09:24 PM
Time to Bid Disco Farewell - by LancerZero - 01-07-2008, 09:42 PM
Time to Bid Disco Farewell - by mwerte - 01-08-2008, 07:06 AM
Time to Bid Disco Farewell - by Spear - 01-08-2008, 07:57 AM
Time to Bid Disco Farewell - by Jihadjoe - 01-09-2008, 12:55 PM

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