' Wrote:Just look at this as another downside to using capital ships.
I think it also simulates what would very likely be the physics constraint of real life that is nerfed in the FL simulation: big engines take longer to charge up than small ones. It seems reasonable to me that a battleship should not be able to charge its cruise engines as fast as a fighter since they engines are massively larger. Disallowing cruise in battle can somewhat simulate that.
Yeah, the FL is a simulation. Although we would like to see reasonability most of the time, there are things that can't be exactly matched with the facts of RL. Battleships are easier to hit with cruise distruptors compared to any other smaller ship. Yet, increasing their charging time still sounds logical to me but it also has the chance of ruining the capabilities of capital ships.
For the cruising stuff, what Adrian has said has an important point. If a capital ship is completely forbidden to use cruise in a fight, it could give a fighter run away from them with the advantage of advanced thrust velocity. Yet some could say this, then why don't you use cruise distruptors or escorts? And I could come up with this, not everytime cds work perfectly in different situations and there could be times that you have a lone encounter.
To sum up, people are already allowed to use cruise to chase a cruising yielder. The thing here is we should never ever hit the cruise and take the advantage of cruise speed in the middle of an ongoing fight, whatever the odds are and situation is. One should know when to use cruise and when not to since they are already clearly stated. If a person hits the cruise there are 2 options for him. He would try to flee which is okay, or he would try to take advantage of cruise speed in a fight which is a big no. People should be let using cruise only for chasing fleeing yielders, but never ever for recharging their shields&hull and closing in range once more. If a fighter is running away from a capital ship with his thrust, the capital ship pilot should try to stop him with cds or missiles or let the escorts deal with him. Trying to pursue the fighter via cruise speed should be the last option for him in my opinion. This would urge the fighter pilot try his best to take advantage of his agility upperhandedness against the bulky target he has been pursued by. The question is, should we fine a capital ship for hitting cruise to pursue a fighter who is trying to flee in thrust speed and successfully evading cds&missiles&torps and predicted to hit his own cruise soon in order to evade his opponent's grasp?