• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 259 260 261 262 263 … 780 Next »
Explosions

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 1 / 1,000
Lawful Kills - 23 / 1,000
Red Hessian Kills - 1 / 1,000
Unlawful Kills - 19 / 1,000

Latest activity

Explosions
Offline Dusty Lens
02-03-2012, 11:56 PM,
#19
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

' Wrote:I'm not sure if you're being sarcastic, but I'll just assume you aren't. And you're right, that's exactly what I'm thinking. Mortars ARE artillery, after all. If an entire fighter wing was flying that close to each other and didn't dodge the giant turquoise ball of death, they deserve to be popped.

I'm not being sarcastic at all. I think it's stupid that I have to aim at fighters when I can mount something as big as a mortar on my ship. It's a battleship and therefor meant for BATTLE. Fighters are meant for fights, not war. Battles happen in war, so fighters have no place there.

Fights also happen in war but that's more of an urban thing so like in the streets and there are no streets in space except maybe trade lanes but those are more like tubes.

Therefor I agree that it seems reasonable that we add a huge splash effect on mortars so you can shoot at stationary objects and dual fire the things, instantly removing the shields and hull of any snub craft that decided to show up to the party.

After all, if that wasn't an intended feature why can you do it with battle ship missiles? Last time I checked the mortar splash damage light explosion thing was pretty big but for balance reasons I think maybe a 1k explosion radius. But I think NPCs should be invulnerable so I don't mess up my rep by mistake :rtfm:
Reply  


Messages In This Thread
Explosions - by Corsair - 02-02-2012, 08:31 PM
Explosions - by Dusty Lens - 02-02-2012, 08:35 PM
Explosions - by Helo - 02-02-2012, 08:36 PM
Explosions - by Ninefour - 02-02-2012, 08:52 PM
Explosions - by Veygaar - 02-02-2012, 08:59 PM
Explosions - by Stefz - 02-02-2012, 09:18 PM
Explosions - by M1cha37 - 02-02-2012, 10:11 PM
Explosions - by Corsair - 02-03-2012, 12:26 AM
Explosions - by randomguy64 - 02-03-2012, 01:27 AM
Explosions - by leonidos - 02-03-2012, 03:35 AM
Explosions - by Ursus - 02-03-2012, 03:38 AM
Explosions - by Huhuh - 02-03-2012, 05:58 AM
Explosions - by Corsair - 02-03-2012, 08:14 AM
Explosions - by AndrzejB - 02-03-2012, 08:23 AM
Explosions - by Not Espi - 02-03-2012, 08:26 AM
Explosions - by Savvy ? - 02-03-2012, 08:28 AM
Explosions - by Huhuh - 02-03-2012, 08:58 AM
Explosions - by Corsair - 02-03-2012, 08:24 PM
Explosions - by Dusty Lens - 02-03-2012, 11:56 PM
Explosions - by ... kur nubėgo? - 02-04-2012, 12:59 AM
Explosions - by Corsair - 02-05-2012, 09:17 AM
Explosions - by Hidamari - 02-06-2012, 12:25 AM
Explosions - by Corsair - 02-07-2012, 12:05 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode