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Battleship Performance Testing...

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Battleship Performance Testing...
Offline Circadian_Lupine
03-23-2006, 10:47 PM,
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Posts: 85
Threads: 4
Joined: Jul 2005

Korrd,Mar 23 2006, 04:02 PM Wrote:Another thing i found was that the increased mass of BS is not enough to avoid the problem it was ment for. When a fighter collided the BS, the BS still went of course. Battleship feel more realistic now, but when a fighter rams you, you are still "shaken" off course.
[snapback]14921[/snapback]

I've read that custom moments of inertia and impulse forces are only used in the single player side of the game, and that one common value is used for all ships on a multiplayer server. Since digital anvil never planned on capital ships appearing in online play, the single value is optimised to give decent physics to fighter impacts.

I don't have any stats or programming to back that up, but it would explain why the battleships still spin like a top when hit, regardless of the mass assigned to them.

[Image: taglup.jpg]
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Messages In This Thread
Battleship Performance Testing... - by Korrd - 03-23-2006, 09:02 PM
Battleship Performance Testing... - by Circadian_Lupine - 03-23-2006, 10:47 PM
Battleship Performance Testing... - by Fellow Hoodlum - 03-23-2006, 11:18 PM
Battleship Performance Testing... - by Korrd - 03-25-2006, 05:12 PM
Battleship Performance Testing... - by Dab - 03-25-2006, 07:00 PM
Battleship Performance Testing... - by Fellow Hoodlum - 03-25-2006, 09:05 PM

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