' Wrote:[...]
My suggestion is to reduce thruster speed on gunboats to that around transport levels. The gunboat has the same thruster speed as a snub, which makes little sense since a gunboat is about 10 times the size of a snub. Reducing it will give fighters and bombers a fighting chance in taking it down and remove the "Thrust away and turret zoom" tactic that normally overpowers fighters and bombers with little effort.
No, it doesn't.
It has 140 ms, just like the transports. And cruisers.
Also, even cruisers aren't really good weapons against them, as many lack the firepower to really do enough damage. I think cruisers need a buff in armor, shields and firepower (more turrets for some, but overall stronger guns), same with battleships (though a bit less here).
++ EDIT0: Oh, and also ... make GB turrets drain more energy. And give them anti-GB weapons. Cerberus turrets for example. Slower refire, slower speed, much more damage, higher efficiency, a bit more range.
++ EDIT1: Though, the problem with such weapons lies with the high agility of the gunboats. So, the question is: slow refire, slow speed, high damage, high efficiency Cerberus - or an even slower refiring Pulse / Razor combo for Anti-GB?
But one thing is clear: they can't be good against both snubs and GBs, so I suggest Cerberus turrets. And as I said, reducing the efficiency on the standard turrets.