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Paralyzer missiles

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Paralyzer missiles
Offline chopper
01-10-2008, 03:46 PM,
#1
Member
Posts: 2,476
Threads: 31
Joined: Oct 2007

Well, those are the only missiles that really are useless.
Compare it with the Inferno cannon for example.
It is much harder to hit, it is slower, it is a missile (so CM can stop it), it makes 3 times less damage, and has limited ammo.
Yes, it has a + side, and only one. It doesn't use energy.
Still, i gave it a thought, and i think that it should do at least 14-15k damage (so it can destroy fighters shield instantly, and be more useful against Gunboats/Cruisers/BS's).
Because, as things are now, nobody uses them. And they are class 10 missiles.
They really need improvement, and i don't think giving an alternative to Inferno would unbalance things.
It still uses a Gun mount, so if you want to use it, you are -1 gun.
Any thoughts?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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Messages In This Thread
Paralyzer missiles - by chopper - 01-10-2008, 03:46 PM
Paralyzer missiles - by Othman - 01-10-2008, 03:50 PM
Paralyzer missiles - by Jinx - 01-10-2008, 03:53 PM
Paralyzer missiles - by Vape - 01-10-2008, 04:05 PM
Paralyzer missiles - by Jinx - 01-10-2008, 04:09 PM
Paralyzer missiles - by mjolnir - 01-10-2008, 04:37 PM
Paralyzer missiles - by Gamazson - 01-10-2008, 05:10 PM
Paralyzer missiles - by Rogue63 - 01-10-2008, 08:26 PM
Paralyzer missiles - by chopper - 01-11-2008, 01:42 AM

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