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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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a Bright light in the sky

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a Bright light in the sky
Offline Jinx
01-11-2008, 11:53 AM,
#2
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

even while the birth of a supernova is an "explosion" - isn t it measured in millions of years? - so before it turned into a supernova, would it not burn everything to death in delta?

anyway, the delta red giant is now a decal ( no orbital at all anymore ) - guess that happend cause the red one caused problems. igiss mentioned something about some suns causing bugs with some computers.

i am all for "interesting" landmarks in systems. they add to the variety, so making it a supernova would be very nice. many systems could need something to look at. ( like omicron lost, which is quite nice - but offers nothing at all, no base, no planets to dock with, no wrecks and nothing to special at all ... i know its important for the singleplayer - but its a wasted system for multiplayer, sadly. )

so anomalies would be nice to have in a few systems, along with the effects or some effect. effects i could think of that may be possible...

- no cruise while in the area of effect
- radiation damage
- energy drain
- shield drain

an phenomenum without an effect would be rather boring. ( unless its so far away, that its really just a decal and not supposed to be closed up to )

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Messages In This Thread
a Bright light in the sky - by frozen - 01-11-2008, 11:40 AM
a Bright light in the sky - by Jinx - 01-11-2008, 11:53 AM
a Bright light in the sky - by frozen - 01-11-2008, 12:04 PM
a Bright light in the sky - by Dab - 01-11-2008, 05:44 PM
a Bright light in the sky - by Jinx - 01-11-2008, 06:08 PM
a Bright light in the sky - by Gamazson - 01-11-2008, 06:09 PM
a Bright light in the sky - by frozen - 01-11-2008, 07:01 PM
a Bright light in the sky - by mickliddy - 01-12-2008, 12:39 PM

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