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Tech Compatibility, special ID err, player bases

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Tech Compatibility, special ID err, player bases
Offline Wytchcraft
08-27-2012, 01:41 PM, (This post was last modified: 08-27-2012, 01:51 PM by Wytchcraft.)
#3
Member
Posts: 10
Threads: 3
Joined: Oct 2009

Thank you for your help, Its a little bit better knowing that about the nomads now, i had spent hours trying to figure out the nomad issue lol.

I will look into the base config files, dont know why i missed that when looking in the folder.

Now, this part:

Disabling the techcompat plugin entirely is as simple as removing the associated DLL from the flhook subfolder. Nothing will receive any kind of autobalancing then.

How do i do that? (trust me i feel herpderp asking this)I see no techcompat.dll or such that would relate to tech is why i ask
Quote:ahookext.dll
base.cfg
base.dll
cloal.cfg
cloak.dll
condata.dll
conn.dll
dsacesrv.cfg
dsacesrv.dll
event.cfg
event.dll
flhook.pdb
jump.cfg
minecontrol.cfg
minecontrol.dll
mobiledock.dll
playercntl.cfg
playercntl.dll
playercntlsetup application
prices.cfg
techcompat.cfg
tempban.dll
^only files i see in flhook_plugins

Again thanks for the help, understanding freelancer was easier back in the day, you guys here at disco did a great job its bewildering to try and understand some of the stuff you all accomplished!

[Image: forumgremlins-res.png]
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Messages In This Thread
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-26-2012, 07:48 PM
Tech Compatibility, special ID err, player bases - by AeternusDoleo - 08-27-2012, 06:48 AM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-27-2012, 01:41 PM
Tech Compatibility, special ID err, player bases - by Janus99 - 08-28-2012, 05:56 AM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-29-2012, 07:12 PM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-29-2012, 09:47 PM

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