Since when did asteroid fields form in random clumps in space?
And everything in the game is in spheres of asteroids or randomly placed planets and FAR TOO MANY STARS.
Basically, all of the systems in Freelancer and thus Discovery, don't follow any of the laws of physics or even make an effort to LOOK like real Star systems or asteroid fields...
It's a shame, but I wonder what gameplay would be like with for instance: all asteroids are found in a ring around ether a large gas giant, destroyed planet (with core remaining) or orbiting a star at varying distances...
I wouldn't mind seeing a system added to Discovery that was near scale or at least believable...
like Crossfire has Sol, we could have something different but still realistic?