I doubt you want realistic space in game. Why? Because it would be sooo boring. Most of the systems will be empty, or they should be very huge to be real. Were you in 4.85 in Newcastle? It was huge as hell and even that I doubt it was realistic. And what it bring? Nothing, it was just annoying. Freelancer is an arcade game, not a simulator. You can say about many things that are not realistic. Star systems/ships/stations/planets/moon scale, ramming huge ships by fighters without beying destroyed, ships don´t need fuel etc. you can go on and on. It is like this to make the game simple, because simple = fun for lot of people. Is Need for speed realistic? Definitely not. But it´s fun. And fun is the key point in games.