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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ideas For Future Base/Ship Modules

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Ideas For Future Base/Ship Modules
Offline Fythbro
04-11-2012, 12:29 AM,
#4
Member
Posts: 22
Threads: 3
Joined: Jul 2010

Factory modules to produce commodities would be awesome, as would mining stations set inside gas/asteroid areas.

I have no idea how it could work, but attaching and npc in system patrol to a base would be handy for defense!

Coalition
CPW-Icewind
Yakov.Vojack

GRN
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RNS-Ardennes
Jean.Luc.Renard

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Messages In This Thread
Ideas For Future Base/Ship Modules - by Camtheman - 04-10-2012, 11:36 PM
Ideas For Future Base/Ship Modules - by sprundermuff - 04-10-2012, 11:42 PM
Ideas For Future Base/Ship Modules - by Camtheman - 04-10-2012, 11:47 PM
Ideas For Future Base/Ship Modules - by Fythbro - 04-11-2012, 12:29 AM
Ideas For Future Base/Ship Modules - by Grumblesaur - 04-11-2012, 12:34 AM
Ideas For Future Base/Ship Modules - by Hell Hunter - 04-11-2012, 12:46 AM
Ideas For Future Base/Ship Modules - by Fythbro - 04-11-2012, 12:59 AM
Ideas For Future Base/Ship Modules - by Camtheman - 04-11-2012, 01:02 AM
Ideas For Future Base/Ship Modules - by Trogdor - 04-11-2012, 03:23 AM
Ideas For Future Base/Ship Modules - by Death.RunningVerminator - 04-11-2012, 03:30 AM
Ideas For Future Base/Ship Modules - by Camtheman - 04-11-2012, 03:31 AM
Ideas For Future Base/Ship Modules - by Trogdor - 04-11-2012, 11:10 AM
Ideas For Future Base/Ship Modules - by Zukeenee - 04-11-2012, 11:43 AM
Ideas For Future Base/Ship Modules - by Juan_Arquero - 04-11-2012, 01:15 PM
Ideas For Future Base/Ship Modules - by Talesin - 04-11-2012, 01:29 PM
Ideas For Future Base/Ship Modules - by Cris - 04-11-2012, 01:50 PM
Ideas For Future Base/Ship Modules - by Luka - 04-11-2012, 02:59 PM
Ideas For Future Base/Ship Modules - by Vredes - 04-12-2012, 07:49 PM
Ideas For Future Base/Ship Modules - by Lusitano - 04-12-2012, 08:35 PM
Ideas For Future Base/Ship Modules - by Charos - 04-12-2012, 08:40 PM

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