• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 542 543 544 545 546 547 Next »
Battleship Performance Testing...

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Battleship Performance Testing...
Offline Korrd
03-25-2006, 05:12 PM,
#4
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

Test number 2 report:

As Kane said in another post, BS in 4.78 had to worry a lot about fighters tripulated by Players. Well, no longer now. Battleships are now something to fear once again. I was able to defeat 2 lvl10 fighters, attacking me at the same time, with Enterprise without loosing shields. It took me a while to take down Wulf's Eagle and Dab's Raven Claw, they are tough to take down.

Weapon tests with the help of [TC]Winchester, Dab and Wulf:
The new Inferno cannon is ok. Good shield damage/power usage. It looks cool too. Made me remember star trek voyager photon torpedoes. It could use a bit more of projectile speed so it looks cooler... I allways thought that wepaons if FL were too slow.
It takes 12.8% of a BS shield That means that a BS shield can be taken in 8-9 shots with only one emitter.

The Cerberus BS turret uses too much power. Powr should be reduced a bit. I understand that those weps werent meant for mounting 20 in a BS. But with stock weps, a BS runs out of energy in a few rounds... Now adding 2 or 3 of those new turrets will make impossible BS PvP.

The new BS torpedoes are too slow for attacking a BS. those are easily dodgeable and can be destroyed with missiles before reaching the target. I think that the best way to use them would be firing them from long distance against a target (say 1-2k), so those things should be fast (maneuverability is ok as it is now) and have a good explosion range (200-300m).
I recomend increasing their speed from 124 to 200-300 m/s (related to range, the torps should reach target in 4-5 second from max distance) and explosion range to 200-250m

Next test will be with stock weapons of the house BS.

Thanks to all people who helped me with testing. :)

P.D: Igiss/wolf, i would apreciate if you can add a couple hundred mills to my [AW][Korrd]Enterprise char. Testing those things costs a lot, and im running low on cash.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
  Reply  


Messages In This Thread
Battleship Performance Testing... - by Korrd - 03-23-2006, 09:02 PM
Battleship Performance Testing... - by Circadian_Lupine - 03-23-2006, 10:47 PM
Battleship Performance Testing... - by Fellow Hoodlum - 03-23-2006, 11:18 PM
Battleship Performance Testing... - by Korrd - 03-25-2006, 05:12 PM
Battleship Performance Testing... - by Dab - 03-25-2006, 07:00 PM
Battleship Performance Testing... - by Fellow Hoodlum - 03-25-2006, 09:05 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode