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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ideas For Future Base/Ship Modules

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Ideas For Future Base/Ship Modules
Offline Cris
04-11-2012, 01:50 PM,
#16
Member
Posts: 1,103
Threads: 49
Joined: May 2009

  • Modules that process ore into refined materials. Ore prices could go down because people wont have to fly too far to sell it, and refined commodities prices would go up.

  • A factory module that makes special ships, (like a 8k cargo super transport).

  • Electronic countermeasures defense modules, driving torpedoes away from the base, or disrupting enemy ships electronics when they come too close, reducing the radar detection range, etc.

  • Long range scannner modules, issues a system warning when a specific tagged ship shows up in the system.

  • NPC docking bay, stores a bunch of fighters/bombers that auto deploy when the base is attacked.

  • Resupply module, produces nanobots/regens.

  • Research module, produce nomad flashy thingies from nomad remains.

  • Evil module, produces evil drones from children tears for all your <strike>corporate</strike> evil plans.
More variety in modules would give bases more roles, resupply + npc carrier module could be combined to create a military outpost of some sort. While research module+ECM module would make a good combination for a supar sikrit research base, currently player owned bases are pretty much the same.
Some ideas here are not really feasible, or would require enormous ammounts of time to balance, I just made them up.

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Messages In This Thread
Ideas For Future Base/Ship Modules - by Camtheman - 04-10-2012, 11:36 PM
Ideas For Future Base/Ship Modules - by sprundermuff - 04-10-2012, 11:42 PM
Ideas For Future Base/Ship Modules - by Camtheman - 04-10-2012, 11:47 PM
Ideas For Future Base/Ship Modules - by Fythbro - 04-11-2012, 12:29 AM
Ideas For Future Base/Ship Modules - by Grumblesaur - 04-11-2012, 12:34 AM
Ideas For Future Base/Ship Modules - by Hell Hunter - 04-11-2012, 12:46 AM
Ideas For Future Base/Ship Modules - by Fythbro - 04-11-2012, 12:59 AM
Ideas For Future Base/Ship Modules - by Camtheman - 04-11-2012, 01:02 AM
Ideas For Future Base/Ship Modules - by Trogdor - 04-11-2012, 03:23 AM
Ideas For Future Base/Ship Modules - by Death.RunningVerminator - 04-11-2012, 03:30 AM
Ideas For Future Base/Ship Modules - by Camtheman - 04-11-2012, 03:31 AM
Ideas For Future Base/Ship Modules - by Trogdor - 04-11-2012, 11:10 AM
Ideas For Future Base/Ship Modules - by Zukeenee - 04-11-2012, 11:43 AM
Ideas For Future Base/Ship Modules - by Juan_Arquero - 04-11-2012, 01:15 PM
Ideas For Future Base/Ship Modules - by Talesin - 04-11-2012, 01:29 PM
Ideas For Future Base/Ship Modules - by Cris - 04-11-2012, 01:50 PM
Ideas For Future Base/Ship Modules - by Luka - 04-11-2012, 02:59 PM
Ideas For Future Base/Ship Modules - by Vredes - 04-12-2012, 07:49 PM
Ideas For Future Base/Ship Modules - by Lusitano - 04-12-2012, 08:35 PM
Ideas For Future Base/Ship Modules - by Charos - 04-12-2012, 08:40 PM

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