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Player own bases: Jump Hubs

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Player own bases: Jump Hubs
Offline sindroms
04-13-2012, 11:53 PM,
#1
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

While I am still drunk and creative, I wanted to ask the devs this:



The current player bases allow the creation of a few goodies, but other than that, serve little purpose.

If the base has researched the necessary technology to create jump drives, then perhaps allow them to become more than that with a, so to speak, tier two upgrade.


What I had in mind was to allow the base to research a module that would generate the needed items for a jump : fuel for example. This would allow the players to use the base as a starting ground of their voyage into the unknown. Sure it would need two players at least, but that is one of the service these bases and their owners could provide.

Another idea is to increase the chance of a successful jump by entering the coordinates of an existing base with a jump hub module. Either that or greatly reduce the time needed for the jump and/or resources.







Just a random idea, I am still tipsy, so do take this with a pinch of salt, so to speak.

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Messages In This Thread
Player own bases: Jump Hubs - by sindroms - 04-13-2012, 11:53 PM
Player own bases: Jump Hubs - by sindroms - 04-15-2012, 08:04 PM
Player own bases: Jump Hubs - by Govedo13 - 04-15-2012, 08:07 PM

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