' Wrote:Note that the defending side has the obvious advantage. The supplies can return to the system after getting blown up, the attackers can't. When the shield is down for just a minute, a supplier can refuel the shield and extend the whole operation for hours longer.
Even the most active faction can NOT siege a base 24/7 without making a mistake. The defenders can make plenty of mistakes before the boom, the attackers can't or it's all for nothing.
Well, simple - not too many bases can be upkeeped actively. You know factions being revoked due to inactivity? And base - without docking rights it's just an attraction object, that sinks your fuel. I know, upgrading base sinks credits very fast. If it's unlawfull - say bye bye to billions if you want to upgrade core and get some more then just 3 modules up.
' Wrote:so now we need a docking limit to get around abuse of mechanics
Sooo, we need to make capital ship be unable to dock on border outposts, as it's also abuse of mechanics. And how about ships F1ing in space to attack base day/night? How about 3 suns standing still one next to each other? How about it's all not real?
So, the more ships you get to support base, the more credits you spend without getting any use of it. Can't dock on base, can't fight blockade as people re-engage on 431245 shared chars and reffill from cloaked liners and so on. I'm glad Heavy Mortar easy base destruction issue was removed - we can concentrate on running trought blockade now.
Next, bases need:
1. Ignore allied (taglisted) player's fire in terms or reputation, while keeping shield activation the same. This will allow usage of weapon platforms.
2. To accept tags on end charname as well as at the beggining, just like activity tracker does. (so you don't get your base accidentaly bugged due to too many tags registered)
3. To have a ID repsheet for base. It should be overrided by registered tags and whould allow allied indies and smugglers/traders use base while blocking docking rights to enemies.
That's about it. Thank you again for fixing synced Heavy mortar abuse vs bases. Implementation is gaining sense, while high upgrade and upkeep costs prevent server from permament base spam all over the place.
EDIT: Also, I've noticed significaly reduced lag in dealers window. Don't know what you did, but I like it. Kudos