' Wrote:\For example, if a level 1 base with 1 repair commodity and no shield is attacked by 5 ships each carrying two heavy mortars, the ships are capable of delivering the amount of damage equal to:
delivered damage/sec = 520000 hp/gun x 2 guns/ship x 5 ships x 0.1 shots/sec = 520000 hitpoints/sec
damage to repair = 1 x 1 x 60000 hp/repair x 0.0625 repair/sec = 3750 hitpoints/sec
the base is dead meat in very very little time
If the shield is active
delivered damage/sec = 520000 hp/gun x 2 guns/ship x 5 ships x 0.1 shots/sec x 1% = 5200 hitpoints/sec
damage to repair = 1 x 1 x 60000 hp/repair x 0.0625 repair/sec = 3750 hitpoints/sec
the base will die but it will take at least an hour to kill it
If the base has three repair commodities and the shield is active
delivered damage/sec = 520000 hp/gun x 2 guns/ship x 5 ships x 0.1 shots/sec x 1% = 5200 hitpoints/sec
damage to repair = 1 x 3 x 60000 hp/repair x 0.0625 repair/sec = 11250 hitpoints/sec
the base won't die
Once again, the update only help those with alot of "manpower" on their side....
In other words, this makes it even harder to keep a station alive, and nearly impossible to keep it running more then a few hours after being spotted.