You are almost right with your numbers- there should be 4th very specific cloak for transports- they should not use the cruiser/battleship one, the transport cloak must be 2-3 times more expensive then the rest of the cloaks and should not allow transports to stay cloaked more then 20min.
However the cloaks are so nefed now if you does not use mox that they are useless, the sad fact is that only few factions around Sirius can afford to use Mox as main cloak fuel. Cloaks do need some serious re balancing because they were bad balanced when they got released and now it is even worse. Devs should put a simple value- how much they want each ship type to stay cloaked- then apply it on the cloak stats- simple as that. The 2 attempts to introduce cloaks till now fail.
Quote:Fighter bomber- 2-5 min max. without armour max 10min. fast charge
Freighter/GB/Cruiser- 5-7 min without armour/au8 max 15 min. longer charge for cloak then fighter
BS- 10-15 min, without armour/au8 20-30min even longer charge for cloak.
Transport- 15-20 min max, give the cloak certain working time-15 min then it shut down and need to recharge with 3 min cloak charger- so transport cargo space could not be abused for 1 hour cloak.
I see it like that.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)