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Fighter torps

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Fighter torps
Offline Luka
04-26-2012, 07:49 PM, (This post was last modified: 04-26-2012, 09:25 PM by Luka.)
#19
Bulwark of Kyushu
Posts: 502
Threads: 29
Joined: Jan 2010

' Wrote:Interceptors != fighters

Interceptors are used to stop a ship, not to put it down.

it's actually Interceptor = fighter hunter:laugh:, or to be more exact, fighters so fast and so designed to fight fighters that they're extremely good at it, not just a "pursue" ship....At least that's how it is like everywhere else, even real life

' Wrote:I use them to waste CM's on a target in my full missile fighter.
Star killers will hit in a joust too, especially at close range.

I do that too!
I have a missile stinger and fitted it one with the starkiller, it worked pretty well, however right now missiles are limited to jousts, so turning the torps into that would kinda balance it:P

But that's the problem: Starkillers are only good in jousts or close range launching since they're still supposed to be Torps, now we have bombers, so fighters could get "fighter" stuff, and turn their torps into a Realistic missile, with higher tracking and range. Sunnies could be like slower and lesser tracking, but higher range and payload. Or you could sugest the differences in each:rolleyes:


' Wrote:Interseptor with Torpedo? Why sure, lets put Light Mortar on a Ahoudori as well. hell no. LF with Torpedo slot not gonna be good. you will QQ when LF will attack your VHF/SHF with Sunslayer or MR and blow you to pieces while you cant hit it or simply catch.

Actually, that's a reason to give it to them:lol:, VHFs/SHFs are way too overused and LFs are underused cuz of low energy and armor, and I don't think LFs have enough energy for a MR, I suggested it so LFs are capable of using the missiles in case the torp buff gets implemented.

And KusEx has razor already.

' Wrote:This could be cool idea to make that gun, but I dont see realy purpose of it. MR alreay fast enough and great on damage/energy side. if you will increase speed so it will use even more energy and most of ships would not been able to use that at all. sure Spatial would be cool on that, but it already have Bomber torpedo slot

MR is extremely slow, more like a sniper rifle. But that Gun could work like one of the guns in a Real Life fighter plane, didn't mean to say a fast-firing MR XD, could expand loadout and work out for people with missile ships in case of running out of ammo, I'm thinking it would be a "Heavy Laser Cannon", you've seen the gun the A-10 has on front? like that. Of course, drawback would be that it eats energy pretty fast, and it's in the torpedo slot. I think it would be good as a dogfight weapon.
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Messages In This Thread
Fighter torps - by Luka - 04-18-2012, 02:09 PM
Fighter torps - by sindroms - 04-18-2012, 02:12 PM
Fighter torps - by AeternusDoleo - 04-18-2012, 02:32 PM
Fighter torps - by Omicron - 04-18-2012, 02:35 PM
Fighter torps - by kikatsu - 04-18-2012, 02:50 PM
Fighter torps - by jakub963 - 04-18-2012, 03:24 PM
Fighter torps - by JayDee Kasane - 04-18-2012, 03:49 PM
Fighter torps - by Friday - 04-18-2012, 10:20 PM
Fighter torps - by AeternusDoleo - 04-18-2012, 10:29 PM
Fighter torps - by Veygaar - 04-18-2012, 10:36 PM
Fighter torps - by Ursus - 04-18-2012, 10:52 PM
Fighter torps - by Luka - 04-19-2012, 03:14 AM
Fighter torps - by Luka - 04-26-2012, 04:20 AM
Fighter torps - by rwx - 04-26-2012, 07:27 AM
Fighter torps - by The Clearinghouse - 04-26-2012, 07:30 AM
Fighter torps - by JayDee Kasane - 04-26-2012, 07:35 AM
Fighter torps - by Charcoal - 04-26-2012, 07:53 AM
Fighter torps - by kikatsu - 04-26-2012, 07:20 PM
Fighter torps - by Luka - 04-26-2012, 07:49 PM

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