constructive post ( finally ) - about BHGs taking unlawful contracts - its not only a reason to kos them, but also to remind them to "read their infocard" - cause they d act against their affiliation.
about limiting ones movement. the mercs ban in rheinland is a roleplay issue. that means, a merc can well enter rheinland - but risks being shot down. ( as opposed as going into rheinland and risk an admin to ban him ) - it might very well be inRP to go to rheinland, even if you are a kos merc.
about liberty - especially new york is packed full with stuff. enough to make a whole microcosmos with ( compared to .. .leeds, which has leeds and a few industrial stations ) - new york has a junkers base, 2 rogue bases, 2 big shipyards, one starting planet, the detroid munition depot that would be a forbidden zone for non militaries and a mining planet, along as zone 21 - and a hub for a "shotcut" to the omicrons.
all that is a lot - and can overwhelm the liberty forces. there are also many factions interested in manhatten, cause routes are often centralized, instead of spread wide around sirius ( i d like it if every house had an equally good legal traderoute and smuggling route )
but it was about capspamming - caps are present in liberty .. alot even, they are patrolling pueblo station - and they are patrolling manhatten, westpoint in cruiser patrols and norfolk in cruiser patrols. there is a lane leading into the badlands - but the station was destroyed in SP.
so - i believe - rheinland and liberty are likely to "capspam" - cause they can - is it fair? no, but there is a reason why rogues, xenos, hackers are put down. - the navy is rather efficient. ( well, as long as it does not concern their secret battleship projects ( spyglass/ osiris ) )
is it good roleplay to move out in capital ships against a minimal thread? - maybe... but not everything that is good roleplay - according to the rules of the faction supports a balanced gaming experience for all. i think its good that the LSF uses mostly fighters - that for sure. but it doesn t mean others have to aswell. its awesome that xoria made the LH to use light fighters - but again, that doesn t mean others must react to that in all fairness. if others roleplay means they come with a twohanded axe to remove a splinter - its fine. in the end, it might not be efficient, but a good comander that has like endless cash can allways argue "allright, the chances that we shoot them down isn t greater than if we move in with a light fighter - but the risk to loose a pilot is about zero" <- and that woudl be good roleplay for a faction that is low on numbers and that considers pilots worth more than military hardware.
what that means is - its up to someone role and roleplay to consider what is and what is not appropriate. and its certainly not up for others to judge whats good or bad. ( unless it breaks rules, and even so, its not upon the players to judge over it ) - for me, most of the playerfactions act greatly out of the role that i think they should take up - but it doesn t matter. things work fine on disco. conflicts are solved or faught out - and for most of it .. its fun.