Quote:You won't hear me disagreeing, but it is seemingly here to stay and instead of having some imaginary war going on with no real participants couldn't something be done so the script gets mirrored to at least some extent in-game?
The Gallic systems are sadly probably a lost cause, but the "Gallic invasion" premise influences the RP of most factions in Sirius, but in effect it is a war carried out between NPC's to put it bluntly. I'm wondering what can be done to make this alledged war more imminent to players too? Some examples from the last week's posts on the forums (can't be bothered finding the quotes) include something along the lines of "Bretland needs OP bomber to fight the non-existant Gallic invasion" and "Bretland shouldn't be able to field as many BS's as they did against Puerta del Inferno, seeing that they are rapidly losing their forces to Gallia", and there are many more. To me these situations are total buzzkillers.
When server gameplay doesn't dictate the overarching story line, structures should be put into place to promote players to follow the lead put forth by the story line, otherwise it won't work, and we'll end with two different games in essence, one that is played and one that is written.
Or am I worrying too much, and should I just go back to giving up on Gallia and the story line?
I can understand a point you made there. About what players should be able to field against eachother. To be honest it should be what ever you want. Why I say that. Because technically Rehinland shouldn't be bringing so much stuff in to Liberty, because their economy cannot support it. But players still do it and no one moans about it. Because its a game.
Only players who I have seen complaining about what should be brought to fights bewteen GRN and BAF is only from one side. I know which side that is, and many of you know which that is. Seriously they shouldn't be, it's just a game, not everything can be peter perfect.