' Wrote:Also, jump holes being unstable is highly debateable. Arguably, it's just propaganda ingrained over the centuries by Ageira, to protect their monopolies. Lost shipping around the 'holes can be accounted for by either instablisty or... the fact that you're driving an unprotected cash-cow through a pirate hive. Go figure.
That's a myth created by players due to lack of game mechanics and not the other way around. (lacking game mechanics because jumpholes are stable, ref. vanilla story).
I'm not saying taking a jumphole is like playing russian roulette (many has managed with only jumpholes for centuries) but there is a certain degree of instability.
' Wrote:EDIT: There obviously is a max cap on jump lengths for gate and holes, or the DK wouldn't have bothered with hypergates. Now stop being so abrasive and try to get along with people, yes?
It is debatable whether hypergates where intended to be used for inter-Sirius travel. (Event Horizon movie comes to mind)
Point being, another convenient way into Gallia can be "discovered" if devs really wanted to.