' Wrote:One last thing.
When people play a game, there is no reason why they have to play by everyone elses rules just because certain people want to play a certain way and they want to force everyone else play to their style.
That is why its a shooter/war game.
I once played another role playing game for 5 years, I had written hundreds of stories and thousands of pages of role play.
Some of us wanted to have wars and others wanted to sit in the town bar and just chat and raise their crops and not ever be attacked. It was nothing but a bunch of people trying to enforce their game play and style upon others.
Welcome to a community.
They decided to make the game RP, their problem. Complaining about an already established system is a quite different thing, you become the problem in that case. See, there's quite a lot of people that don't really speak english well, but still manage to play on discovery undisturbed without much problems. Unlike you, these players barely browse the forums as they have a very rough grasp of english and sort it out between people of the same nationality. But funny enough, you'll rarely see these people sanctioned because they understood how it worked. Once you get the concept of ID = can have this ship with that equipment and can attack this kind of people in this kind of place, it's cool.
You'll find the same things as in any rp community, just differently. There'll be those who want to fight, those who want to sit next to a station and RP, and those who're here to grow crops (aka trading here). You of course get the absent moderators but forget that part yeah.
What makes discovery complicated is not the game itself, it's the players and their genuine necessity to complain about every little thing that doesn't go their way and incapable of working out compromises that would provide fun to both sides.