The Corsairs were at first relatively poor compared to their drug running brothers. The location of their homeworld Crete near a Red dwarf star is fairly barren, and has little arable land suitable for farming. They were forced to build their cities in the mountain regions, so that the little usable land would remain free from urban development. This is the root cause of the Corsairs greatest problem, famine, which claimed the lives of many early colonists. They first became aware of other humans when they discovered the Zoners, a neutral group of traders, who did not care who they sold their goods to or where their money came from. This allowed the Corsairs to get the supplies for their blooming empire, which was rapidly expanding along the independent worlds, and had begun to emerge into the Bretonian House.
However, the source of their new found wealth came from a new trade that had blossomed around Sirius' higher class, which was the trade of alien artifacts from the now vanished "Dom Kavash" civilization. The Corsairs have a special ritual, which involves a boy on the verge of becoming a man, to fly into a mysterious jump hole on the edge of the system, and retrieve an artifact from the system's inhabitants, which were "not human." It wasn't until contact was firmly established with the houses that the worth of these strange objects was realized, and the Corsairs began to make a large profit from their rite of passage.
Since this, the Corsairs have vastly expanded their influence, and now have large, permanent bases throughout Sirius, though they are most strongly concentrated along the lower edge of Sirius. The Corsairs also have gone on to become one of the best ship builders, using the large deposits of metal found in their native system to build some of the best ships in the sector, including their pride and joy, the Titan very heavy fighter.
Retrieved from Wiki..
On the uncharted lagoons of anguish, I sail with a canoe made of my sins.