• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Freelancer Forum Other Discovery Servers
« Previous 1 … 5 6 7 8 9 … 14 Next »
Incompatible Tech Nerf Issues

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Incompatible Tech Nerf Issues
Offline AeternusDoleo
08-14-2012, 08:42 PM,
#5
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

It's actually quite simple. The [Tech] sections list groups of tech - which usually includes weapons and/or ships. The [Faction] sections list the tech sections that faction (by ID) may use and at what efficiency (1.0 =100%, 0.1=10%). It's all listed in the file header, I made sure to put instructions for the sections in the config file itself (I wrote the initial one). If multiple tech groups are used the modifiers are multiplied. For instance if you have a 75% efficiency on the ship and 75% efficiency due to incompatible weapons, the result would be a 56% power efficiency (0.75 * 0.75).

If you want to drop the entire file though, just comment out loading the techcompat DLL in your FLHook configuration. That will make everything compatible with everything again like it was in 4.85. It's an option, not a requirement, this plugin:)
This plugin was mainly implemented as a balance tool - to prevent people from mixing the best weapons with the best ship in the mod on any faction. IE Tizona/Magma Hammer on a Black Dragon... which then is a Molly. For a roleplay server, there isn't any excuse for that kind of combination.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Reply  


Messages In This Thread
Incompatible Tech Nerf Issues - by Saberuneko - 08-14-2012, 01:33 PM
Incompatible Tech Nerf Issues - by AeternusDoleo - 08-14-2012, 01:50 PM
Incompatible Tech Nerf Issues - by Jayce - 08-14-2012, 05:03 PM
Incompatible Tech Nerf Issues - by Janus99 - 08-14-2012, 07:26 PM
Incompatible Tech Nerf Issues - by AeternusDoleo - 08-14-2012, 08:42 PM
Incompatible Tech Nerf Issues - by Saberuneko - 08-15-2012, 02:12 AM
Incompatible Tech Nerf Issues - by Janus99 - 08-24-2012, 01:51 AM
Incompatible Tech Nerf Issues - by AeternusDoleo - 08-24-2012, 07:04 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode