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Incompatible Tech Nerf Issues

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Incompatible Tech Nerf Issues
Offline Saberuneko
08-15-2012, 02:12 AM, (This post was last modified: 08-15-2012, 03:21 AM by Saberuneko.)
#6
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Posts: 209
Threads: 33
Joined: Feb 2011

Thanks for the help, I will try to set it up as it would be at Discovery Freelancer RP 24/7, I like the technology compatibility nerf thing when it works properly, prevents me from having to delete ships like a Corsair battleship with a gun of each faction and a Interspace Commerce ID while showing a Bounty Hunter IFF.
(And yes, that's an real example).

Is there anywhere where I could look how such nerfs are normally set?
Or where I could get a copy of how is 24/7's file set up.

For the moment, I'll leave the file out, while I edit and test, so the nerfs let the players use caps normally. Hope none of my users finds this post. *giggles*

Thank you very much in advance.
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Messages In This Thread
Incompatible Tech Nerf Issues - by Saberuneko - 08-14-2012, 01:33 PM
Incompatible Tech Nerf Issues - by AeternusDoleo - 08-14-2012, 01:50 PM
Incompatible Tech Nerf Issues - by Jayce - 08-14-2012, 05:03 PM
Incompatible Tech Nerf Issues - by Janus99 - 08-14-2012, 07:26 PM
Incompatible Tech Nerf Issues - by AeternusDoleo - 08-14-2012, 08:42 PM
Incompatible Tech Nerf Issues - by Saberuneko - 08-15-2012, 02:12 AM
Incompatible Tech Nerf Issues - by Janus99 - 08-24-2012, 01:51 AM
Incompatible Tech Nerf Issues - by AeternusDoleo - 08-24-2012, 07:04 AM

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