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Nomads?

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Nomads?
Offline Jinx
01-24-2008, 12:47 PM, (This post was last modified: 01-24-2008, 12:47 PM by Jinx.)
#52
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

we had a rather unpleasent discussion in game yesterday - and i d like to point a few things out to you.
Firstly - you should stop to point the finger at others. i really only hear "you must do" in the posts. now - that is a roleplay server, and even if a player might have ambitions to interact with the nomads - the characters - in the most case have not. very few characters may have personal reasons to go and interact with them from their own behalf - but most of the characters will be acting defensivly up to cautiously.

so let me first explain a few things about delta, cause they allways come up. omicron delta is supposed to be one far away system. its not a system like crete or alpha either - there are muliple factions around that do not like each other, jumpholes that lead into the most different systems, warship patrols and a lot of people that "think that the others have no business there". why do we have mostly capital ships in delta? - i spend most my time there - and the reason i see most people in caps here is that they are looking for a greater protection. there are not many that come here for pvp only - but for most people, omicron delta is a melting spot of factions. when a BHG comes there, he knows there are strong corsair forces - so he won t fly here with a sea serpent/hammerhead. you might be able to survive in a fighter allright - but you won t be able to do much about the npcs and most others here. why does the order come here in caps often? well, they are neighbours - their core system is just next door - if there is a system that their big ships patrol, its delta. the majors don t need that - cause they are either harmless or too rocky.
end of the story - i see very few people actually cap-whore ( hate that term ). it is part of the roleplay that people travel distant systems in big ships. [edit: deleted comment ]

now about pvp. it was - and still is clear that people approach nomads as hostile. hostility is the default attitude every being of sirius has towards those aliens. in a roleplaysense that is for one cause the nomads started the war; and for the other, cause the nomads are unknown - and humans fear uncertainty/unknown.

now the keepers have not got a very defensive nature. ( just like any other police force in sirius ) so when a fighter enters delta and the keepers are around, they are not keeping their patrol pathes up ( like police should do [remember, stick to the populated areas, don t go to rochester/buffalo] but you see a pair of gunboats approach you. the fighterpilot ( maybe he doesn t know about it or doesn t care much in that situation - maybe even he hasn t got anything offensive on him at all ) will see certain death approaching. no fighterpilot that is roleplaying a normal pilot will sit there and look for "ways to step up to you" ( remember, first contact ) you said it yourself - ships are evaluated by their sizes aswell as their cargo. lets say a fighter with a nomad thruster -happens a lot ( whops its sold on gran canaria, some people might not even have any contact with nomad NPCs yet - since the nomad thruster is supposed to be manufactured for human ships use just like the cannons ) .... result, keepers start shooting. if the fighter has been still and waiting - he ll be most probably dead by that time ( he will have learned a lesson ) - if he started to defend himself by taking up a combat position ( flying evasivly or cruise away ) he is still kill-on-sight.

result: one player that is kill on sight - without any ambition ( on his character ) to "make up for it" - and that forever. who caused this? - i am afraid to say - its not the players fault. unless there is a transparent and clear communication in the ways nomads do it before. the LSF doesn t blow people up without a word, without telling them why. not even RM does that. they are humans, allright - but its a matter of playability. we put a lot of care into the protection of young players ( swearwords etc ) but we should aswell put the same care into making the roleplay experience clear enough for everyone to understand.
i posted this one concern multiple times - when the faction was reviewed aswell as in PMs - the keepers create their own pvp-whores. that fighterpilot will attack keepers on sight the next time. he will build up a stronger char to go against them. unless you offer him incentives to actually try alternative ways, he will only go for the keepers pvping. - now, thats the way most characters should do anyway, but its not a satisfying situation when it comes to gameplay.

suggestion: make the reasons why a pilot is kos clear, no matter if you are nasty aliens or not. its a gameplay issue, not a roleplay issue. a player must know why he is hunted. additional to that - "forget" about the violations after a brief time. consider players after a longer time to be completely neutral again when you check for "violations" if they do not violate your rules - leave them alone. only then players might realize there are other ways and then they can ask themselves: "hey whats different now?". is that hardcore nomad roleplay? - no, it is not - but it helps when you and the players want interaction. however - if they violate the rules again - point it out again in roleplay - and blow them up. - but do not keep a violater kos untill he goes through any means untill he happens to figure out how to communicate with you. it is too difficult and players feel the very one sides demand. while they must figure something out they have little idea of, the keepers keep blowing him up... .

so - what i explained is:
- why there are many capital ships in delta
- why it is beneficial to work towards the other players and don t just wait for them to work towards the keepers
- why you are creating your own roleplayless enviroment

all that is based on my opinion. it is not based on any statistics, nor do i know all the encounters. i do not read message boards that i have no access to ( like keepers or hostile facitons that i have no char in, so i don t know what you write there ) it is not aimed at my person, cause i know that my chars ( except cheshire who i was really surprised that she got attacked after that long time - without any offensive stuff on her - and in a new ship, without crew etc etc ) but at the complaints you made. that is - capwhoring delta defenders + pvpwhoring delta defenders. ( i consider that as much an insult as you consider it insulting when others call you the very same - thats why i give you this suggestion )

ps.: i delted like 5 pages of review of yesterdays encounter... i ll just forget about it.

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Messages In This Thread
Nomads? - by DW-Irish327 - 12-28-2007, 07:10 AM
Nomads? - by Skorp - 12-28-2007, 07:20 AM
Nomads? - by Praetyre - 12-28-2007, 07:35 AM
Nomads? - by DBoy1612 - 12-28-2007, 02:15 PM
Nomads? - by DW-Irish327 - 12-28-2007, 06:47 PM
Nomads? - by Etaphreven - 12-28-2007, 06:53 PM
Nomads? - by Exile - 12-28-2007, 06:57 PM
Nomads? - by Etaphreven - 12-28-2007, 07:00 PM
Nomads? - by Treewyrm - 12-28-2007, 07:06 PM
Nomads? - by Jazz - 01-20-2008, 02:24 AM
Nomads? - by Fellow Hoodlum - 01-20-2008, 02:37 AM
Nomads? - by RingoW - 01-20-2008, 03:09 AM
Nomads? - by Vape - 01-20-2008, 03:17 AM
Nomads? - by Unseelie - 01-20-2008, 03:26 AM
Nomads? - by Treewyrm - 01-20-2008, 03:43 AM
Nomads? - by bluntpencil2001 - 01-20-2008, 03:50 AM
Nomads? - by Treewyrm - 01-20-2008, 03:56 AM
Nomads? - by RingoW - 01-20-2008, 05:07 AM
Nomads? - by uspatriotsf - 01-20-2008, 05:30 AM
Nomads? - by bluntpencil2001 - 01-20-2008, 05:36 AM
Nomads? - by Unseelie - 01-20-2008, 07:48 AM
Nomads? - by uspatriotsf - 01-20-2008, 08:55 AM
Nomads? - by Treewyrm - 01-20-2008, 12:34 PM
Nomads? - by Jinx - 01-20-2008, 12:49 PM
Nomads? - by Treewyrm - 01-20-2008, 01:40 PM
Nomads? - by Jinx - 01-20-2008, 02:07 PM
Nomads? - by Treewyrm - 01-20-2008, 02:14 PM
Nomads? - by Jinx - 01-20-2008, 02:17 PM
Nomads? - by Treewyrm - 01-20-2008, 02:28 PM
Nomads? - by Jinx - 01-20-2008, 02:31 PM
Nomads? - by Lohingren - 01-20-2008, 02:32 PM
Nomads? - by Jinx - 01-20-2008, 02:36 PM
Nomads? - by Lohingren - 01-20-2008, 02:39 PM
Nomads? - by Treewyrm - 01-20-2008, 03:05 PM
Nomads? - by Fellow Hoodlum - 01-20-2008, 03:13 PM
Nomads? - by RingoW - 01-20-2008, 03:45 PM
Nomads? - by Laowai - 01-20-2008, 04:13 PM
Nomads? - by Treewyrm - 01-20-2008, 04:28 PM
Nomads? - by Laowai - 01-20-2008, 04:42 PM
Nomads? - by Laowai - 01-21-2008, 02:36 PM
Nomads? - by Unseelie - 01-21-2008, 04:26 PM
Nomads? - by Treewyrm - 01-21-2008, 04:37 PM
Nomads? - by Laowai - 01-22-2008, 10:55 AM
Nomads? - by Treewyrm - 01-22-2008, 04:54 PM
Nomads? - by Monk - 01-22-2008, 05:37 PM
Nomads? - by Jinx - 01-22-2008, 05:48 PM
Nomads? - by Treewyrm - 01-22-2008, 06:18 PM
Nomads? - by Jinx - 01-22-2008, 06:33 PM
Nomads? - by Treewyrm - 01-22-2008, 06:37 PM
Nomads? - by Laowai - 01-23-2008, 06:05 AM
Nomads? - by Treewyrm - 01-23-2008, 01:01 PM
Nomads? - by Jinx - 01-24-2008, 12:47 PM
Nomads? - by Treewyrm - 01-24-2008, 08:07 PM
Nomads? - by Jinx - 01-24-2008, 08:13 PM

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