• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Communication Channel
« Previous 1 … 1526 1527 1528 1529 1530 … 2172 Next »
OZ: Project Trial Run

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

OZ: Project Trial Run
Offline Mercarryn
09-07-2012, 06:31 PM,
#2
Member
Posts: 980
Threads: 55
Joined: Jul 2011

[Image: l7b058Wpsf.png]
Commander Davids speaking.

I am sorry for zhe delay, but certain things kept me and zhe taskforce quite busy.

Nun, zhe Aether you say? Interesting, because some of mein agents have forwarded to me information
about it. Maybe you check zhese reports. Though only zhe information relevant will be highlighted hier:

' Wrote:Bonjour.
This is Forlorn d'Autoine speaking.

I am here to present you with a report regarding yesterday's events.
But, before I being, I suspect you're all aware of the Station which was recently built in proximity to the Iota Jumphole, oui?

Allow moi to make it clear for you...

Yesterday I decided to commision les [CENSORED] for a patrol until it's long range scanners managed to pick up some distress signals coming from what it seemed like, the said station.

I grouped up with some members of the independent secondary fleet and the member of the primary fleet known as [CENSORED].Our force being composed of [CENSORED], a bomber from the primary fleet, and [CENSORED] and the [CENSORED] both under Order control.

We approached the said station with caution being prepared for the worse.When we arrived, we noticed a number of independent CORE agents battling a fleet of nomads.We then decided that the nomads was our top priority and thus, we didn't engage the CORE and instead, we followed the retreating nomad fleet trough the jumphole.

... ...

Fortunately, the Marduks fled and so, I have regrouped with the Hellbringer and returned back to Zeta.

I must say that we were assisted by the independent fleet of the CORE which offered valuable help for our forces in that skirmish.Also, I am not aware of the origins of the space station which lies in proximity of Iota Jumphole.I assume it's of CORE origins as when we arrived at the sight of events, members of the independent CORE fleet defended it, though I have heard chatters while we were on our operation that it could be of AI origins.Whatever it could be, it holds a magnifique defense point against the nomad threat

This was Forlorn d'Autoine.Au revoir


Action report, Interceptor# Wrote:Yo, Commander Davids. This is #2 reportin' in from [CENSORED]. Got some really interesting
news for you.

Well, you know, I was on patrol through Zeta, but as that was a bit too calm for me, I went for Delta.
And guess what? Corsaiirss. Sooo many, for a second I thought I had misjumped to Gamma. Then I saw
freeport 11 in vincinity, so yeah, it was still Delta like it used to be.

Anyway, the Corsairs had gathered some little force, could count at least three ECG Legates and 1 Osiris battleships.
Besides they were supported by snubcraft from the Benitez and the Brotherhood. Got told by them they
were after some AI ships named Haimen that had supported the Guild Core in raids into Gamma. One of their gunners
even mistook me for one of those Core guys, because they shot at me without any notice.

I think someone really got pissed off.

Well, soon after, the Corsairs engaged said AI ships and the Guild Core. Well, result was at least one
Bullhead destroyed along one of those bigger AI cruisers. And one Core controlled Siege cruier had to pull
out in a bad shape.
To be honest, I could not resist in setting a few holes into the Core ships as well. Not that this would have
worred them with the Corairs wanting to eat up their as...eh wazoos right away.
I mean, we all know how the ECG performs in combat, right?

...

* * * * *


Well, that would have been all for now. Okay, I am off now, want something to eat. Damnit, I am hungry!


As you can see, quite interesting. Unless you provide us with clear evidence, zhat zhe AI has nothing to do
wih zhe Core, One Four One will not support zhe Aether at all costs.
Right now our forces are spread too far to support our other installations...and now another one?
At such ein place zhat is too difficult to defend? And zhen maybe with zhe Core somehow involved into zhis
as well?
I am sorry, but for now, One Four One will not support it at all costs. If zhe base can take down some of zhe
nomads, gut. Though I will not cry about its loss now.

Davids out.


[Image: nyAKEg7wgK.png]
Reply  


Messages In This Thread
OZ: Project Trial Run - by Psymple - 09-05-2012, 02:28 AM
OZ: Project Trial Run - by Mercarryn - 09-07-2012, 06:31 PM
OZ: Project Trial Run - by Snapp - 09-07-2012, 09:42 PM
OZ: Project Trial Run - by Psymple - 09-11-2012, 03:41 AM
OZ: Project Trial Run - by Jeremy Hunter - 09-11-2012, 04:00 AM
OZ: Project Trial Run - by Psymple - 09-11-2012, 04:10 AM
OZ: Project Trial Run - by Jeremy Hunter - 09-11-2012, 04:24 AM
OZ: Project Trial Run - by Rodent - 09-11-2012, 05:59 PM
OZ: Project Trial Run - by RedEclipse - 09-11-2012, 08:47 PM
OZ: Project Trial Run - by Psymple - 09-11-2012, 08:56 PM
OZ: Project Trial Run - by Mercarryn - 09-11-2012, 10:18 PM
OZ: Project Trial Run - by Psymple - 09-11-2012, 10:55 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode