• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Media Center
« Previous 1 … 73 74 75 76 77 … 216 Next »
Shiplore - do NOT reply in that thread!

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Shiplore - do NOT reply in that thread!
Offline Jinx
09-18-2012, 10:26 AM, (This post was last modified: 10-19-2012, 04:09 PM by Jinx.)
#1
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

[Image: Karasu.png]
name: GMG "Karasu" Heavy Fighter
mass: 80 tons
necessary crew (usual crew): 1
designated usage: Space superiority Fighter/Heavy Interceptor
history: The Karasu is a classic heavy fighter design with the unique ability to sustain vacuum pressure as well as atmospheric pressure up to even the lower layers of a gas giant. It is this ability that allowed GMG forces to withdraw from Rheinland forces during the 80 years war and still serves these unique ships well today.
Equipped with a single internal Reactor, the ship is an engineering marvel with an almost 65% engine efficiency to thrust ratio. It requires no heatsink and is able to mask its signature in a nebula efficiently. Each Karasu is equipped with a special sensor array allowing it to detect signals in even the densest nebula.
All that comes at the cost of leaving only little excess energy for its weaponsystems, but Karasu pilots proved to adapt well to burst fire runs rather than sustained weaponfire.

The Karasu is a comparably cheap fighter ship. It is also easy to maintain and proved to be very durable. Its outer layers armor plating is covered by an anti corrosive layer and anti radiation layer allowing longer missions without maintenance.


_______
[Image: GMG_Karasu_Garanchou.png]
name: GMG Freighter "Garanchou"
mass: 220 tons
necessary crew (usual crew): 2(4)
designated usage: Gas Freighter/Superheavy Escort
history: The Garanchou is a ship of the 2nd generation. It features a streamlined hull similar to that of the Karasu for the purpose of sustaining low as well as high pressures. Like the Karasu it can dive into lower layers of gas giants to loose attackers.
Equipped with two independent internal reactors of the same type used in the Karasu, the ship requires very little maintenance at a very efficient engine ratio.
Garanchou ships usually fly in convoys and are fully capable of protecting themselves. They are designed to be fast enough to hunt and destroy bombers and escape from gunboats. Like the Karasu they can easily mask their trail in nebulas but are not equipped with the same sensors.
Variations of the Garanchou freighter include conversions to full SHF class escort ships. In those variants these ships loose their cargo capability and replace the freed up mass with two additional reactors. Those variants are very much feared among attackers, because it is very hard to distinguish between the freighter type and the SHF type, while the freighter packs quite a punch already, the SHF variant almost doubles the weaponpower as well as the armor.

______
[Image: kaichouattackpattern.png]
name: GMG Bomber "Kaichou"
mass: 200 tons
necessary crew (usual crew): 1(2)
designated usage: Heavy Bomber
history: The Kaichou is the oldest design in the GMG arsenal. Its origins are clearly visible as Kusari still. Originally assisted by Kishiro in its first design, it has kept this distinct shape over the decades. Although the Kaichou is one of the oldest bombers in Sirius, it has also been and still is among the most successful ones.
Even today it is one of the smallest bombers featuring two massive external reactors capable of firing charges of antimatter at a staggering rate. The latest design features one dual antimatter pod and was updated deployed in 817 AS as a prototype.
Due to its earlier origins and different design, the Kaichou is not able to enter even the outer layers of a gas giant without significant structural damage but its size and speed allows it to escape most perilous situations with ease.
Despite its age, the GMG never shared its design with even its closest allies and so the Kaichou has become a more efficient bomber with each update introduced without ever facing a true match.

______
[Image: Kingfisher.png]
name: Kingfisher
mass: 90 tons
necessary crew (usual crew): 1
designated usage: long range Courier
history: The history of the Kingfisher is a history of failure. Initially meant to be the first Contribution to the civilian and siriuswide shipmarket, the Kingfisher failed to achieve ANY of its goals. Zoner engineers wanted to build a fast, long range vessel with sufficient firepower to destroy bombers and other soft targets.

Everything failed however when the reactor provided too little power. Zoners first tried to contract GMG for their Garanchou reactor design but were rejected. The replacement was a generally available CTE reactor, which provided too little energy for its four huge engines.
With the engines being underfed by power, the weaponsystems got it even worse. Hardly enough to fire even light weapons its ability to defend itself was rated "poor".

In the end, Zoners gave the design to a civilian manufacturer. Today the Kingfisher is mostly purchased by tinkerers and engineers. The ship itself is considered to be tuning friendly and many a pilots have configured these ships to race in official races with moderate to high success.

All in all however, the Kingfisher project threw Zoners back by almost a decade in terms of producing their own fighter shipline.

______
[Image: osprey_hangar_notxt.png]
name: Osprey
mass: 180 tons
necessary crew (usual crew): 1
designated usage: Heavy Long Range Escort
history: The Osprey is the brainchild of the Kingfisher. Similar in design and structure - it features a rounder hull and a new cockpit configuration. Zoners were finally able to purchase GMG Garanchou reactors for their new fighter design allowing them sufficient power to achieve most of the goals of this project.

The Ospreys four engines provide enough thrust to keep up with even the larger engines of the Conference gunboat with ease - while being capable of vectoring the thrust and keeping the agility of a fightercraft. Superior firepower and a state of the art targetting system complete the package making the Osprey the first successful Zoner design.
Each Osprey is equipped with the latest life support systems and even a sleeper cell for extended journeys. Zoner keep these ships for themselves and only very few are reported to have passed to the free market.

______

[Image: newzonerconvoy.png]
name: Zoner Gunboat "Conference"
mass: 6200 tons
necessary crew (usual crew): 3(12)
designated usage: Courier/Short Range Explorer/Capital Escort
history: The Conference was introduced as a Borderworlds/Edgeworld armoured transport. Its primary mission was to take any damage and being able to escape from any perilous situation. Fighting back was only a secondary issue.
The latest incarnation features two massive external reactors feeding its single engine and two smaller reactors fueling the weaponsystems. In time it underwent many variations - and the latest version features two more heavy weaponsystems than the original version.
In contrast to many fully military gunboats, the Conference comes with very generous space for its crew. Each member usually has their own cabins; the ship also features space for research labs, larger cargobays or even recreation rooms.
What makes the conference so reliable is the amount of redundant systems. Each ship comes with at least three backup systems, contributing to a rare of not a single conference being confirmed "lost" due to technical failures in its entire history.
The Conference is mostly regarded as a civilian transport and not a military vessel by many authorities but has seen ample amounts of combat in the recent years.

______

[Image: Fearless.png]
name: Fearless Destroyer
mass: 680000 tons
necessary crew (usual crew): 12(40)
designated usage: Heavy Supply Transport/Fleet Escort
history: The Fearless has been in service for a long time. It is surprisingly small yet allows generous amounts of cargo. This ship is generally used by Zoners to support their edgeworld Freeports and are usually capable of defending themselves.
The Fearless' most striking feature is its rounded hull design. While more expensive to manufacture, it allows a significantly greater protection from blast damage and many beam and particle weapons. Similar to the GMG Karasu and Garanchou, the Fearless is capable of diving into the outer layers of a gas giant without harm.
Its achilles heel is and always has been the rather weak engines providing just enough thrust to travel at a sufficient pace, but too weak to accelerate well in a combat situation.
These ships are usually not used for pure civilian missions due to their limited customizable space, low engine rating and high maintenance cost.

______

[Image: Corvo.png]
name: Corvo
mass: 720000 tons
necessary crew (usual crew): 3(40)
designated usage: Researcher/Long Range Explorer
history: The Corvo is a very new design. Its original design was not created by Zoners, but sold to Livadia along with all the rights. The most important feature about the Corvo is its simplicity. Only three people can fully operate the entire ship leaving room for a large team of specialists to do research.

The Corvo is capable of siriuswide communication and is equipped with a state of the art early warning system. Corvos are often build for independent teams and cooperations. Their technology is mostly compatible to siriuswide shipyards allowing easy maintenance.
No Corvo is really the same; almost every Corvo is customized for the users needs. Variants range from heavier armed or armored designs up to Corvos with highly specific research labs.

______

[Image: Aquillon.png]
name: Aquillon Light Carrier
mass: 3200000
necessary crew (usual crew): 800(1000)
designated usage: Perimeter Guard
history: The Aquillon is the only pure military ship deployed by Zoners. In true terms it is mislabelled a true carrier, because it does not possess combat-launch capabilities. Equipped with two large shielded docking bays and one large repair bay the ship is mostly used as a borderstation for short range supply ships.

Aquillon class ships are small and tough. They do not offer any luxory for the crew and their missiontime doesn t exceed more than three months at a time.

Although the design is based on the much heavier Nephilim design, the production cost of those battleship class ships is less than one tenth of the larger ship.

______

[Image: Nephilim-1.png]
name: Nephilim Dreadnought
mass: 12900000 tons
necessary crew (usual crew): 300(2000)
designated usage: Generation Ship/Colony ship/Heavy Guard
history: The Nephilim class dreadnought is not a class of its own. Each Nephilim is custom made and takes nearly a decade to produce at millions of manhours. The Nephilim are autonomous societies that venture into unknown space. Unlike true military ships, the Nephilim carries families and offers each crewmember an average of 100 square meters of living space.
Its most characteristic features are its biodomes, which allow it to sustain the crew in an emergency. Despite general believe they are not sufficient to make the entire ship really self sustained. extreme cargobays allow those ships to carry provisions for nearly a century though. Like the Fearless, the Nephilims main weakness is its engine rating. These engines allow the ship sufficient speed but almost no combat worthy acceleration.
Armor that is thicker than some entire fighters and enough weapons to glass en entire planets surface make those ships formidable enemies that have yet to find their match.
Usually Nephilim class ships are accompanied by two to four full squadrons of fighter and gunboats at all time. Large docking bays and fully functional repair bays allow a Nephilim to be the centerpiece of a small fleet.
One of the primary features of the Nephilim is that it is able to descent to a planets surface ( but not ascent anymore ). Most systems are modular so the crew will be capable of using the entire ship as the first colony on a newly found planet.

[Image: Zoner_Whale.png]
name: Zoner Whale
mass: 135000 tons
necessary crew (usual crew): 3(5)
designated usage: Short Range Heavy Transport
history: The Zoner Whale is a heavily modified GMG Whale. The blueprints of the GMG Whale were shared as a diplomatic gift by the GMG; Zoner engineers modified it according to their needs.

The most characteristic feature of the Whale is its great efficiency. At a Cargo to Thrust ratio of almost 80% the ship is considered to be among the best supertransports in Sirius - at a price.

Only after it was already deployed, captains ran into trouble with the ships innate overheating system. And some crews experienced complete system shutdowns due to burned through coils.

The Zoner Whale features a high powered countermeasure system and an easy to load and unload system, but it does not offer much armor protection. So this ship is primarily used in borderworlds systems but rarely seen in more remote places or in particularly perilous regions.

Only three crewmembers are able to fully operate the ship, but five are considered to be optimal. There is not much space for the crew aboard so the ship is not considered to be the best choice among crews and captains who usually prefer the classic AT model.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
Shiplore - do NOT reply in that thread! - by Jinx - 09-18-2012, 10:26 AM
Shiplore - by Jinx - 09-18-2012, 10:27 AM
Shiplore - by Jinx - 09-18-2012, 10:27 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode