' Wrote:The only way to buff factions like Planetform and Cryer, is to give them something exclusive to do. For the mining factions, that is mining. But the trading factions do not have such a luxury. They just have 5K transports to lug goods around in. And that gets dull after a while.
I'm not sure what the "exclusive" something would be. Frankly, Planetform, Synthfoods, Interspace and Cryer all share this problem, just as the house haulers. I'm at a loss what to do about it - to dissuade mining factions from being used as haulers is easy, deny them the use of 5K transies. But to draw a mining-like (in terms of being interesting to do) activity to Cryer and co... I'm not sure how we'd be able to do that - especially since writing new FLHooks is out of the question for the time being.
why not try adding special items only sold on certain "laboratory" stations that is kinda like "Cryer Guard"...
Add say, a special compound used in medicine at planet X, then make a Cryer "Guard" IFF so that only "Cryer Guard" or whatever you wanna call it can dock on that station. Only way to get such "Guard" IFF is to buy the Cryer ID, as this would rephax you full green with "Cryer Guard" while leaving everyone else red to said IFF.