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Reached a major milestone today.
All the new commodities are now assigned to production locations, and except for contraband all commodities have now been assigned new c/sec profit margins. Profit margins are largely dependent on the number of system jumps from the capital planet.
The basic formula is B+(N*5)+(C/200)+S
Where:
B = minimum profit margin (is 230 in 4.86, but is going up some)
N = number of system jumps from capital to reach production location, adds 5c/sec for each jump
C = cost of the commodity. Every 200 credits in additional cost above 200 adds 1 to the c/sec.
S = bonus or subtract for special circumstances (Small bonus for Dublin & Omega 11, deducts for local market commodities traded in-House only)
I might tinker around with the C variable. I might see what happens if I change it to (C/100)-1).
Next I need to decide how much of a bonus to assign to contraband. If you would like to suggest a percentage bonus, please do. Contraband of all types will cost in the 500 credit range to purchase at their origin.
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for all the latest news on Nerfs and Final Nails, or to request trade changes.