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  Discovery Gaming Community The Community Real Life Discussion
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XCOM: Enemy Unknown

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XCOM: Enemy Unknown
Offline Govedo13
10-16-2012, 01:02 PM, (This post was last modified: 10-16-2012, 09:55 PM by Govedo13.)
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(10-16-2012, 12:28 AM)Jack_Henderson Wrote: I installed a mod that lets you intercept abduction ufos. Makes more sense, feels nicely like the old UFO Enemy Unknown and now it rocks. I hated to only be able to go for 1 out of 3 missions. Now I can have 3. Smile *sun*
How? I does not have this even if I got my satellites maxed out. What did you researched to get it? May be I forgot to stun and bring alive some alien or so. Now I am slowly grinding to make full fleet with EMP Alien like interceptors, got 4 so far, they take down even the biggest barge/battleship UFOs without doing dmg to the structure so I can use it to update or to make more interceptors/guns etc.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Messages In This Thread
XCOM: Enemy Unknown - by ophidian - 10-13-2012, 10:43 PM
RE: XCOM: Enemy Unknown - by ryoken - 10-14-2012, 09:58 AM
RE: XCOM: Enemy Unknown - by Jack_Henderson - 10-14-2012, 09:11 PM
RE: XCOM: Enemy Unknown - by ophidian - 10-15-2012, 06:30 PM
RE: XCOM: Enemy Unknown - by Govedo13 - 10-15-2012, 08:24 PM
RE: XCOM: Enemy Unknown - by Jack_Henderson - 10-16-2012, 12:28 AM
RE: XCOM: Enemy Unknown - by Govedo13 - 10-16-2012, 01:02 PM
RE: XCOM: Enemy Unknown - by ophidian - 10-16-2012, 01:34 AM
RE: XCOM: Enemy Unknown - by Timbuktu - 10-16-2012, 02:06 AM
RE: XCOM: Enemy Unknown - by Jack_Henderson - 10-19-2012, 08:33 PM

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