(11-06-2012, 02:58 PM)AeternusDoleo Wrote: Yes. Considering the players only run the space defense and logistics parts of those corporations. If Ageira/Planetform/Synth outsource that part to dedicated haulers (who have better experience in those matters anyway) it would simplify things a lot.
That makes sense in theory, but with the system I had up it'd basically mean people were getting paid for sitting on their asses doing nothing.
Quote:As is proven by both Harris and Ayr, it takes several hundred years to terraform a planet. This period is WAY too long for players to influence.
What Alley said. Positively unfun and bland to not be able to change this stuff. If it matters that much just retcon it or ninja some new lore in just like Friday did with Gaudalajara magically not spinning anymore.
Quote:The economy balance is heavily dependant on where bases, jumpgates/holes and lanes are in respect to eachother. I don't think you quite realise how complex the economy is. Over 50 goods, times 100 bases, times 100 destinations. That's well over 500000 potential entries (and I took a low estimate on both numbers) that need to be checked when the galaxy takes it's final shape for a version. Yea, we keep that on a "tight grip" so we don't end up with a 500+ cr/s run across a single system or similar.
I exactly realize how complex the economy is, and what Alley said again applies. I don't think you realize how much Discovery's population is dwindling, and will continue to do so unless you do this stuff. Maybe making a 500+ cr/s run the norm wouldn't be a bad thing.
Okay so this is kind of a lame answer, let me expand on it. Remove a a lot of the useless/redundant commodities, and don't allow permanent player made bases to influence the economy at all. Should help a bit.
Quote:Gateway/Bowex have severe tension as well - if anything, Bowex/BMM and Gateway/IMG would be fair matches. Universal/Interspace is a poor match since Interspace is not a pure Liberty organisation.
Didn't even know about the Gateway/Bowex thing. Just like you, I believe that strict trade only factions are incredibly boring. I don't see why Interspace being Sirius wide makes it a bad match with Universal. Makes perfect sense to me. Infact that's an even better idea; merge interspace with one each generic house trade corp.