Police factions dying? I'll bet nobody saw that one coming!
jkjkjk
(11-06-2012, 01:23 PM)Railgun! Wrote: The obvious solution to Official Factions dying is very damn simple, but I think the people in charge are afraid of ruffling too many feathers.
Reduce the rights of independent players on faction IDs. Give them a reason to join the faction. People will cry about 'factionlancer' and all that bullocks, but in the end all they're complaining about is their own loss of power.
Discovery has little to lose by making such a change, and would stand to gain so much from it, especially if it came with increased ability to alter the course of mod development through faction interaction. As far as I can tell, the players at large think Discovery's story sucks. Why cling onto something that is bad, when you can open it up to more people in the hope of something great? The chance of it being terrible is still there, but at least it gives people the opportunity to see that before it happens.
That said, most of this post is a discussion for another thread... Sadly I don't really care enough to put it there.
Yeah um independent ID's had waaaaaay less restrictions 2+ years ago and official factions weren't dying out en masse back then like they are today.
The problem isn't independent ID's. The problem is changes to the rules and to Disco that have caused folks to flee from this server and game, as well as poor leadership in the factions that discourages people from joining.
tl;dr rule changes, changes to Sirius, and adding Gallia are killing this server and killing Factions.