(11-07-2012, 02:11 AM)AshHill07 Wrote: But the issue comes again.
Are the police equipt well enough to deal with the average pirate alone?
Because that question really depends on the house these days.
And before someone says "they can ask navy for help" what if there are none available?
Your then pushing them into a special area of "only can be stopped if Police AND Navy are on".
If its just 1 or the other then they can pretty much do what they like.
Cops can't stop em, not enough power.
Navy can't stop em, not allowed to.
I'm going to quote this for all the truth there is. Look at Rheinland. Its most popular unlawful faction can use battleships.
The -few- unlawful factions that don't have access to at least cruisers are extremely unpopular. And even those unpopular factions that have some members -can- use cruisers.
At what point does the police stop being the police and start being the military? Its silly. Either the police stick to their inRP ships and gear and get outgunned by -every single unlawful in existence-. Or they use the military gear and become the Military Part Two.
Its a conundrum because I like the police and their roleplay is unique enough that it warrants a separate ID. Yet, the way the server has developed has made it so the police factions are sidelined in terms of development and equipment. Completely out developed by the unlawfuls they're supposed to be able to fight. Catching a smuggler is more of a treat rather than the norm because of the whole metagaming aspect of faction ID versus unlabeled smuggler ship.