(11-07-2012, 10:00 AM)Jinx Wrote: something to keep in mind:
originally, official factions - or factions in general - served but one single reason: - to gather like-minded players under one banner and create a community.
back then, that was reason enough to create or join a faction.
what factions have become is a bit twisted and perverted... - it seems people believe that factions have become / or have to be some sort of beacon for roleplay.
instead of creating community, they seem to focus on installing additional rules ( ranks, restrictions, ingame-laws etc. )
and communion has become some sort of "hope to raise the ladder to enforce power" - or of a faction does not support that, it hardly offers something else but the very same that non-members can get. ( in other words, it does not offer a refugee for the like-minded )
Dear Jinx.
I wonder where you base that on. The rights and responsibilities of official factions associated with rule 4.5 give a very different explanation about what official factions are supposed to do.
Then again , I wonder how many current faction leaders are even aware of those.
Something needs to be done to change that I think ...
Edit: whoops , post made by Madvillain on the wrong account.
Corsair LawsCorsair Court Our forces combined, no-one shall stand before us. Our enemies shall be burnt and cast to the wind, our troops marching forward over their mangled corpses. True we stand alone, with wolves circling, but our isolation lends us our strength, for we are one and they are divided.
The days of Darkness are no longer, for we are the Corsairs and we are fear incarnate! Viva los Corsairs, the Empire shall rise!
The blood of the Hispania runs in our veins. The blood of our enemies shall wet our hands.