I also agree to same degree with Prysin on his points. There is no written rule based mechanism that allows official faction input on the lore. I also agree with the Devs because some factions do ridiculously stupid stuff. Good example is OC bretonian NAP, OC get nothing from it instead loosing 1/4 of their ZoI, Bretonian Law point 3.2 declares Cardamine as fully restricted contraband FYI, meanwhile the said "laws" are still unreadable because bunch of the said official factions are too lazy to fix them. So it is really hard to blame Devs for everything when the official factions refuse to do even small things like making their laws readable, I guess it is also normal for indies to refuse following stuff that they cannot read, I find insulting enforcing such laws as well.
I guess that new a way more detailed faction rules should be written,there all grey areas should be covered, this also is the only way to ensure that all sides could work together and all factions could be treated right.
There should be written what official faction HQ can change in Lore and what cannot change together with proper set of options that could be discussed by the dev team and 1 vote for each faction leader when taking important decisions concerning whole mod- let say each dev can have 15 votes or so.
Add couple of real in-game intensives(Flagships for example,1 official faction base per faction requires no food/water/oxygen supply,mining factions get 10% more yield, trading factions get limited bunch to 3k GB like escort transport, pirate factions get limited bunch of 600 ms Cruise LFs or 5k CDs, LH gets TLAGSNET,) to join official faction and you fix the problem- it is not that hard actually.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)