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NPC collision damage

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NPC collision damage
Offline KellyR
11-26-2012, 04:31 PM,
#4
Member
Posts: 138
Threads: 22
Joined: Oct 2012

(11-26-2012, 04:21 AM)Buk1973 Wrote: I have been hit in previous versions of Discovery and never lost more then some shields. This is different because they are catching up to us in the trade lanes and hitting us hard enough to knock us out. This is also happening very frequently. I think it might be related to an error I'm getting in FL Hook stating " Time Delta Invalid Seconds = " I think the NPCs are fly faster then we are. I did a search and found a post about it but it was on a VM.

Edit: I'm going to set the affinity on FL Hook and DS Process manager to one core and see if that fixes it.

Don't know how you would do this with DSProcessManager, but you should definitely have the server lock the client to a single core. There is provision for doing that in dsacesrv.cfg in your flhook_plugins. The entry looks something like this

Code:
; Instruct the client to lock the Freelancer.exe to a single cpu core. This
; should be left on and stops Freelancer running slightly faster than it
; should and thus stops the player from being kicked for timer cheating.
LockToSingleProcessor=yes

As for the timer error, I get this all the time and have had no complaints of the collision issue. Letting the client use more than 1 core, though could do it.

Kelly
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Messages In This Thread
NPC collision damage - by Buk1973 - 11-24-2012, 10:09 PM
RE: NPC collision damage - by KellyR - 11-25-2012, 02:14 AM
RE: NPC collision damage - by Buk1973 - 11-26-2012, 04:21 AM
RE: NPC collision damage - by KellyR - 11-26-2012, 04:31 PM

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