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ship stats, turn rate

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ship stats, turn rate
Offline Ursus
11-26-2012, 11:48 PM, (This post was last modified: 11-26-2012, 11:59 PM by Ursus.)
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Threads: 249
Joined: Oct 2011

(11-26-2012, 09:32 PM)Jacen Terek Wrote: On that note, I was pondering buying the spatial, but it'd make a big difference if I knew what the turn rate really was. I suspect it isn't really 85.94, cause that would indicate maneuverability comparable to a light fighter... Can anyone enlighten me on this? Is it really maneuverable, or is that just an error in the wiki?

I got a couple of minutes so here's the raw turning data. Columns are UP, DOWN, SIDE. The original data uses UP only, the new data uses UP, DOWN, SIDE, SIDE (if you count up/down separately, you have to count left/right separately).

Arrastra --
Code:
steering_torque = 54000.000000, 51000.000000, 155000.000000
angular_drag = 60000.000000, 60000.000000, 140000.000000
rotation_inertia = 12400.000000, 12400.000000, 12400.000000

Mjolnir --
Code:
steering_torque = 60000.000000, 60000.000000, 155000.000000
angular_drag = 60000.000000, 60000.000000, 140000.000000
rotation_inertia = 13000.000000, 13000.000000, 13000.000000

Plier --
Code:
steering_torque = 53000.000000, 53000.000000, 150000.000000
angular_drag = 60000.000000, 60000.000000, 140000.000000
rotation_inertia = 12400.000000, 12400.000000, 12400.000000

Recycler --
Code:
steering_torque = 80000.000000, 80000.000000, 86000.000000
angular_drag = 85000.000000, 85000.000000, 85000.000000
rotation_inertia = 17000.000000, 17000.000000, 17000.000000

Spatial --
Code:
steering_torque = 50000000.000000, 50000000.000000, 90000000.000000
angular_drag = 100000000.000000, 100000000.000000, 100000000.000000
rotation_inertia = 30000000.000000, 30000000.000000, 30000000.000000

Werewolf --
Code:
steering_torque = 52000.000000, 53000.000000, 175000.000000
angular_drag = 46000.000000, 46000.000000, 140000.000000
rotation_inertia = 10000.000000, 10000.000000, 10000.000000

Most of the SHFs have more sideways torque over vertical torques, but they also have increased sideways drag to compensate for it. The Spatial has more than twice the sideways thrust, but it does not have any corresponding increase in the amount of sideways drag, so yes it is able to turn sideways way faster than it can do vertical loops. The ship needs to be fixed.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Messages In This Thread
ship stats, turn rate - by Hidamari - 11-18-2012, 03:23 PM
RE: ship stats, turn rate - by Redon - 11-18-2012, 03:29 PM
RE: ship stats, turn rate - by Ursus - 11-18-2012, 03:31 PM
RE: ship stats, turn rate - by Redon - 11-18-2012, 03:39 PM
RE: ship stats, turn rate - by Ursus - 11-18-2012, 03:42 PM
RE: ship stats, turn rate - by Redon - 11-18-2012, 04:16 PM
RE: ship stats, turn rate - by Ursus - 11-18-2012, 04:21 PM
RE: ship stats, turn rate - by Jacen Terek - 11-26-2012, 09:32 PM
RE: ship stats, turn rate - by Ursus - 11-26-2012, 09:54 PM
RE: ship stats, turn rate - by Ursus - 11-26-2012, 11:48 PM
RE: ship stats, turn rate - by Vyticoz - 08-01-2013, 04:28 AM
RE: ship stats, turn rate - by Jacen Terek - 11-27-2012, 12:38 AM
RE: ship stats, turn rate - by Ursus - 11-27-2012, 01:24 AM
RE: ship stats, turn rate - by monmarfori - 11-27-2012, 12:44 PM
RE: ship stats, turn rate - by Rodnas - 11-29-2012, 06:43 PM
RE: ship stats, turn rate - by Ursus - 11-29-2012, 08:05 PM
RE: ship stats, turn rate - by Rodnas - 11-29-2012, 08:41 PM
RE: ship stats, turn rate - by Ursus - 11-29-2012, 09:08 PM
RE: ship stats, turn rate - by Rodnas - 11-29-2012, 09:50 PM
RE: ship stats, turn rate - by Ursus - 11-29-2012, 10:36 PM
RE: ship stats, turn rate - by Hidamari - 11-29-2012, 10:44 PM
RE: ship stats, turn rate - by Rodnas - 12-10-2012, 10:33 AM
RE: ship stats, turn rate - by Ursus - 12-10-2012, 03:44 PM
RE: ship stats, turn rate - by Rodnas - 12-10-2012, 04:02 PM
RE: ship stats, turn rate - by Ursus - 12-10-2012, 08:05 PM
RE: ship stats, turn rate - by Rodnas - 12-10-2012, 11:05 PM
RE: ship stats, turn rate - by Rodnas - 08-01-2013, 11:21 AM
RE: ship stats, turn rate - by belarusich - 08-01-2013, 01:57 PM
RE: ship stats, turn rate - by Rodnas - 08-01-2013, 02:45 PM
RE: ship stats, turn rate - by Ursus - 08-01-2013, 03:34 PM

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